Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Designing the Perfect D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5521830" data-attributes="member: 1210"><p>Here's my fix for gaining proficiencies, which I've mashed together with languages and skills as well:</p><p><strong></strong></p><p><strong><span style="font-size: 15px">SPECIAL TRAINING</span></strong></p><p></p><p>Characters may spend time and/or money training in order to gain certain skills and abilities, including new languages, proficiencies and secondary skills. When a character is training, it is an all-consuming activity that does not leave room for adventuring or carousing.</p><p></p><p><strong>GAINING LANGUAGES</strong></p><p>A character can learn a new language well enough to get by in two months minus one day per point of Intelligence. Intensive instruction from a native speaker can cut this time in half, although this often requires payment of some kind; a typical language tutor in a city might charge 1 gp per day.</p><p> </p><p>Creatures with an Intelligence score of 1 cannot understand a language. Creatures with an Intelligence score of 2 can learn a rudimentary understanding of a few dozen terms, typically inferior to a dog. Creatures with Intelligence scores of 3 or higher can learn up to one language per point of Intelligence. </p><p> </p><p>If a creature has learned all the languages it can but wishes to learn a new one, it may “forget” a language that it has not used in some time and has never used with great frequency (the DM must ajudicate this- an elf could not typically unlearn Elven, for instance) in order to learn a new language, but this process adds another two weeks to the time required.</p><p></p><p><strong>GAINING WEAPON AND ARMOR PROFICIENCIES</strong></p><p>A character can gain new armor and weapon proficiencies via intensive instruction and hard practice. Gaining proficiency in a specific weapon, armor, helm or shield type requires 2 months of intensive practice or one month of training under the tutelage of a warrior already skilled in the proficiency being sought. A creature with at least one level of fighter may gain proficiency in a weapon group instead of a specific weapon this way. A creature reduces the time required to gain proficiency by one day per point of Intelligence. </p><p> </p><p>A higher level character needs a higher level trainer. The services of a typical trainer for weapon or armor proficiency typically costs between 100 and 500 gp per level of the character being trained.</p><p></p><p><strong>GAINING NEW SECONDARY AND TERTIARY SKILLS</strong></p><p>Gaining a secondary skill is a time consuming process. A character must spend three years minus a number of months equal to her Intelligence score to gain a new secondary skill. This time must be spent apprenticed to a master who teaches the character the skill. </p><p></p><p>If a character wishes to gain some new level of skill without spending years doing so, she can instead spend six months working under a master to gain a tertiary skill. A tertiary skill gives a character a +1 bonus to skill checks involving the tertiary skill. A character reduces the time it takes to learn a tertiary skill by three days per point of Intelligence.</p><p></p><p>Typically, hiring the services of a master to train a character in a secondary or tertiary skill costs between 10 and 100 gp per month.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5521830, member: 1210"] Here's my fix for gaining proficiencies, which I've mashed together with languages and skills as well: [B] [SIZE="4"]SPECIAL TRAINING[/SIZE][/B][SIZE="4"][/SIZE] Characters may spend time and/or money training in order to gain certain skills and abilities, including new languages, proficiencies and secondary skills. When a character is training, it is an all-consuming activity that does not leave room for adventuring or carousing. [B]GAINING LANGUAGES[/B] A character can learn a new language well enough to get by in two months minus one day per point of Intelligence. Intensive instruction from a native speaker can cut this time in half, although this often requires payment of some kind; a typical language tutor in a city might charge 1 gp per day. Creatures with an Intelligence score of 1 cannot understand a language. Creatures with an Intelligence score of 2 can learn a rudimentary understanding of a few dozen terms, typically inferior to a dog. Creatures with Intelligence scores of 3 or higher can learn up to one language per point of Intelligence. If a creature has learned all the languages it can but wishes to learn a new one, it may “forget” a language that it has not used in some time and has never used with great frequency (the DM must ajudicate this- an elf could not typically unlearn Elven, for instance) in order to learn a new language, but this process adds another two weeks to the time required. [B]GAINING WEAPON AND ARMOR PROFICIENCIES[/B] A character can gain new armor and weapon proficiencies via intensive instruction and hard practice. Gaining proficiency in a specific weapon, armor, helm or shield type requires 2 months of intensive practice or one month of training under the tutelage of a warrior already skilled in the proficiency being sought. A creature with at least one level of fighter may gain proficiency in a weapon group instead of a specific weapon this way. A creature reduces the time required to gain proficiency by one day per point of Intelligence. A higher level character needs a higher level trainer. The services of a typical trainer for weapon or armor proficiency typically costs between 100 and 500 gp per level of the character being trained. [B]GAINING NEW SECONDARY AND TERTIARY SKILLS[/B] Gaining a secondary skill is a time consuming process. A character must spend three years minus a number of months equal to her Intelligence score to gain a new secondary skill. This time must be spent apprenticed to a master who teaches the character the skill. If a character wishes to gain some new level of skill without spending years doing so, she can instead spend six months working under a master to gain a tertiary skill. A tertiary skill gives a character a +1 bonus to skill checks involving the tertiary skill. A character reduces the time it takes to learn a tertiary skill by three days per point of Intelligence. Typically, hiring the services of a master to train a character in a secondary or tertiary skill costs between 10 and 100 gp per month. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing the Perfect D&D
Top