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<blockquote data-quote="the Jester" data-source="post: 5531891" data-attributes="member: 1210"><p>Sure, if that frivolous expenditure was on drinks and whores, but if it was an anonymous donation to the church or the poor?</p><p> </p><p></p><p></p><p>Treasure gathering is a primary motivation of pcs because that is the type of game I want to run in this instance. </p><p></p><p>Depending on the campaign I might swap out xp systems- maybe make it all story based sometimes, maybe make it all rp based sometimes. But my group has loved the sound of the "drinking & whoring for xp" system since we first discussed it months ago. Granted, it might not be for everyone.</p><p></p><p></p><p></p><p>This is the only place in my system where I will straight-up say I'm not worried about the fictional justification. It's to make money more fleeting, to make for more interesting choices and to promote a certain playstyle. Again, it might not be for everyone, but that's okay- this whole system is really written to be ideal for me and for my style of play. Even so, like I said, it would be fairly easy to swap in a different system for xp.</p><p></p><p></p><p></p><p>The shopping trip is more like the scene in a Conan story where the party is drinking it up when the next adventure comes their way- I expect most of it to happen "off screen" during downtime.</p><p></p><p>Note that there are a lot of things that take significant time to happen (training, magic item creation, etc.) That's intentional. Actually, something I hadn't thought of until now is that it could actually take time to fritter away your money, depending on circumstances- it's pretty hard to drop 10,000 gp in a single night in the only tavern of a town with only 100 people.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5531891, member: 1210"] Sure, if that frivolous expenditure was on drinks and whores, but if it was an anonymous donation to the church or the poor? Treasure gathering is a primary motivation of pcs because that is the type of game I want to run in this instance. Depending on the campaign I might swap out xp systems- maybe make it all story based sometimes, maybe make it all rp based sometimes. But my group has loved the sound of the "drinking & whoring for xp" system since we first discussed it months ago. Granted, it might not be for everyone. This is the only place in my system where I will straight-up say I'm not worried about the fictional justification. It's to make money more fleeting, to make for more interesting choices and to promote a certain playstyle. Again, it might not be for everyone, but that's okay- this whole system is really written to be ideal for me and for my style of play. Even so, like I said, it would be fairly easy to swap in a different system for xp. The shopping trip is more like the scene in a Conan story where the party is drinking it up when the next adventure comes their way- I expect most of it to happen "off screen" during downtime. Note that there are a lot of things that take significant time to happen (training, magic item creation, etc.) That's intentional. Actually, something I hadn't thought of until now is that it could actually take time to fritter away your money, depending on circumstances- it's pretty hard to drop 10,000 gp in a single night in the only tavern of a town with only 100 people. [/QUOTE]
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