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<blockquote data-quote="NoWayJose" data-source="post: 5531913" data-attributes="member: 84810"><p>IMO, the only time that I would award xp for getting money for its own sake is if the player was roleplaying a stockbroker. For everyone else, gold is its own reward.</p><p> </p><p>I guess it's like a government subsidy vs capitalism. The 'frivolous spending for xp' is like a government policy that applies an artificial incentive. I would go the capitalist or free market route -- I'd give the players more purchasing power for their gold. If they accumulate 10,000 gp and spend it on drinking and whoring and shopping, then they earn a reputation in that town where NPCs loves them (apply bonuses to all social-related checks) and they can purchase an arsenal of magic items that gives them more firepower that enables them to beat the next adventure and thus indirectly earn more experience points.</p><p> </p><p>If PCs can mass huge amounts of wealth and have nothing to spend on it and gold becomes meaningless, then maybe that's a failure of the campaign world setting. Maybe fix the campaign setting, instead of a fidgety metagame "fix"?</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5531913, member: 84810"] IMO, the only time that I would award xp for getting money for its own sake is if the player was roleplaying a stockbroker. For everyone else, gold is its own reward. I guess it's like a government subsidy vs capitalism. The 'frivolous spending for xp' is like a government policy that applies an artificial incentive. I would go the capitalist or free market route -- I'd give the players more purchasing power for their gold. If they accumulate 10,000 gp and spend it on drinking and whoring and shopping, then they earn a reputation in that town where NPCs loves them (apply bonuses to all social-related checks) and they can purchase an arsenal of magic items that gives them more firepower that enables them to beat the next adventure and thus indirectly earn more experience points. If PCs can mass huge amounts of wealth and have nothing to spend on it and gold becomes meaningless, then maybe that's a failure of the campaign world setting. Maybe fix the campaign setting, instead of a fidgety metagame "fix"? [/QUOTE]
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