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<blockquote data-quote="Lanefan" data-source="post: 5532082" data-attributes="member: 29398"><p>Here we could easily go off on a long sidetrack about the definition of damage, which I'd rather not; suffice it to say that in this particular example shouldn't Phantasmal Killer be some sort of straight save or die? (or go against Con. rather than Cha. due to the heart attack the victim is having?)</p><p></p><p>At very low level when you can only affect one sense it's mighty hard to do damage with it - but at higher level I have no problem with a damage-causing illusion*. The caster has to be careful how it's done, though. Yes it's versatile. Yes it's limited only by what the caster (or player) can dream up. And that's the whole point of illusionists. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - to reinforce this you might want to specify what senses can be affected by what level of illusion. 1e did this: Phantasmal Force (Ill-1) could only affect sight; Improved Phantasmal Force (Ill-2) got sight and hearing; Spectral Force (Ill-3) got all 5.</p><p></p><p>Automatic disbelief when a rock big enough to knock you flat doesn't hurt when it hits you, I'd say; and that defeats the purpose.</p><p></p><p>Convincing a creature it's gravely wounded is exactly the same as convincing a creature it's been heavily damaged, ain't it? Pain is pain no matter the source... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK, though I'd be a bit harsher: maintaining concentration on an illusion is *all* you can do in a round - no movement, no other actions, nothing; and you're defenseless except for always-on magic e.g. Ring of Protection.</p><p></p><p>Lan-"'pain is pain no matter the source' might just have become my new DM motto"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5532082, member: 29398"] Here we could easily go off on a long sidetrack about the definition of damage, which I'd rather not; suffice it to say that in this particular example shouldn't Phantasmal Killer be some sort of straight save or die? (or go against Con. rather than Cha. due to the heart attack the victim is having?) At very low level when you can only affect one sense it's mighty hard to do damage with it - but at higher level I have no problem with a damage-causing illusion*. The caster has to be careful how it's done, though. Yes it's versatile. Yes it's limited only by what the caster (or player) can dream up. And that's the whole point of illusionists. :) * - to reinforce this you might want to specify what senses can be affected by what level of illusion. 1e did this: Phantasmal Force (Ill-1) could only affect sight; Improved Phantasmal Force (Ill-2) got sight and hearing; Spectral Force (Ill-3) got all 5. Automatic disbelief when a rock big enough to knock you flat doesn't hurt when it hits you, I'd say; and that defeats the purpose. Convincing a creature it's gravely wounded is exactly the same as convincing a creature it's been heavily damaged, ain't it? Pain is pain no matter the source... :) OK, though I'd be a bit harsher: maintaining concentration on an illusion is *all* you can do in a round - no movement, no other actions, nothing; and you're defenseless except for always-on magic e.g. Ring of Protection. Lan-"'pain is pain no matter the source' might just have become my new DM motto"-efan [/QUOTE]
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