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<blockquote data-quote="the Jester" data-source="post: 5536977" data-attributes="member: 1210"><p>Speaking of my tolerance for a little more complexity on my end... here's my draft of the xp chart for monsters. Since this is not completely written, it may not be entirely clear what something means, in which case I'll be happy to explain- and to know what I need to reword.</p><p></p><p>So here's the chart as it stands:</p><p></p><p></p><p><u><strong>Hit Points --- Base XP --- Threshold --- Special Abilities --- Superior Abilities</strong></u></p><p>1 to 10 --- 1 per hp --- 4 (+3) --- 5 --- 10</p><p>11 to 20 --- 2 per hp --- 5 (+4) --- 6 --- 12</p><p>21 to 30 --- 3 per hp --- 6 (+6) --- 10 --- 20</p><p>31 to 50 --- 4 per hp --- 7 (+10) --- 20 --- 50</p><p>51 to 75 --- 5 per hp --- 8 (+15) --- 40 --- 100</p><p>76 to 100 --- 6 per hp --- 8 (+25) --- 65 --- 175</p><p>101 to 140 --- 7 per hp --- 9 (+50) --- 100 --- 275</p><p>141 to 190 --- 8 per hp --- 9 (+100) --- 150 --- 400</p><p>191 to 250 --- 9 per hp --- 10 (+300) --- 250 --- 600</p><p>251 to 330 --- 10 per hp --- 10 (+500) --- 400 --- 900</p><p>331 to 420 --- 11 per hp --- 11 (+750) --- 600 --- 1300</p><p>421 to 530 --- 12 per hp --- 11 (+1000) --- 850 --- 2000</p><p>531 to 650 --- 13 per hp --- 12 (+1400) --- 1100 --- 3000</p><p>651 to 800 --- 14 per hp --- 13 (+2000) --- 1500 --- 4000</p><p>801 to 1000 --- 15 per hp --- 14 (+3000) --- 2000 --- 5000</p><p>1001+ --- 16 per hp --- 15 (+4500) --- 2500 --- 6000</p><p></p><p><strong>Threshold:</strong> A creature's Threshold value is only used when figuring xp. It is the base used for determining when a creature has an attack or defense value significant enough to be worth extra experience points. </p><p> </p><p>If a creature has an attack bonus of +Threshold or higher on at least one listed attack, the bonus xp in parentheses applies. For each defense of Threshold + 12 or higher, the bonus xp applies again. If the creature can deal a maximum damage of at least Threshold + 4 to a single creature in each round or Threshold to three or more creatures in each round, the bonus xp applies again.</p><p></p><p><strong>Special Abilities:</strong> Each of the following abilities earns the creature this award once:</p><p></p><p>Resistance or immunity to up to two types of energy (or swarm); DR with a value equal to or lower than Threshold; ability damage of up to Threshold; an ability that can't be used every round that can inflict a maximum damage of Threshold + 10 to a single creature or threshold + 6 to at least three creatures; ongoing damage of threshold - 1 or less; the ability to inflict a condition that doesn't immediately disable a creature; ongoing ability damage of ½ threshold or less; fast healing up to ½ threshold; other abilities of worth, per the dm's judgment (especially defenses). Note that not all abilities are worth bonus xp (for example, goblin tactics).</p><p></p><p><strong>Superior Abilities:</strong> Each of the following abilities earns the creature this award once:</p><p> </p><p>Resistance or immunity to up to three or more types of energy; Insubstantial; DR with a value above threshold; ability damage above threshold; ability drain; an ability that can be used every round that can inflict a maximum damage of threshold + 10 to a single creature or threshold + 6 to at least three creatures; the ability to inflict a condition that immediately disables a creature (e.g. paralysis); ongoing damage of threshold or more; four or more attacks in each round; regeneration; fast healing above ½ threshold; other abilities of extraordinary worth, per the dm's judgment.</p><p></p><p>Let's look at a couple of examples:</p><p></p><p></p><p></p><p>For the giant worker ant:</p><p></p><p>Base 1/hp (typically 4). </p><p>One defense is at least 16; +3 for threshold.</p><p>Gets to grab you when it hits. +5 special ability.</p><p>TOTAL XP: 8 + 1 per hp (typically 12).</p><p></p><p>For the golem, note that if it has really high or low hit points, I might need to refigure everything from a different line on the chart, but typically we'll get:</p><p></p><p>7/hp (typically 812).</p><p>Two defenses hit threshold (+100). So does its attack bonus with its sword and its damage output (another +100). Total threshold bonus = +200.</p><p></p><p>It doesn't have any special abilities, but its ability damage, every-round-damage output, DR and spell immunity are all superior abilities. +1100.</p><p></p><p>TOTAL XP: 2112.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5536977, member: 1210"] Speaking of my tolerance for a little more complexity on my end... here's my draft of the xp chart for monsters. Since this is not completely written, it may not be entirely clear what something means, in which case I'll be happy to explain- and to know what I need to reword. So here's the chart as it stands: [U][B]Hit Points --- Base XP --- Threshold --- Special Abilities --- Superior Abilities[/B][/U] 1 to 10 --- 1 per hp --- 4 (+3) --- 5 --- 10 11 to 20 --- 2 per hp --- 5 (+4) --- 6 --- 12 21 to 30 --- 3 per hp --- 6 (+6) --- 10 --- 20 31 to 50 --- 4 per hp --- 7 (+10) --- 20 --- 50 51 to 75 --- 5 per hp --- 8 (+15) --- 40 --- 100 76 to 100 --- 6 per hp --- 8 (+25) --- 65 --- 175 101 to 140 --- 7 per hp --- 9 (+50) --- 100 --- 275 141 to 190 --- 8 per hp --- 9 (+100) --- 150 --- 400 191 to 250 --- 9 per hp --- 10 (+300) --- 250 --- 600 251 to 330 --- 10 per hp --- 10 (+500) --- 400 --- 900 331 to 420 --- 11 per hp --- 11 (+750) --- 600 --- 1300 421 to 530 --- 12 per hp --- 11 (+1000) --- 850 --- 2000 531 to 650 --- 13 per hp --- 12 (+1400) --- 1100 --- 3000 651 to 800 --- 14 per hp --- 13 (+2000) --- 1500 --- 4000 801 to 1000 --- 15 per hp --- 14 (+3000) --- 2000 --- 5000 1001+ --- 16 per hp --- 15 (+4500) --- 2500 --- 6000 [B]Threshold:[/B] A creature's Threshold value is only used when figuring xp. It is the base used for determining when a creature has an attack or defense value significant enough to be worth extra experience points. If a creature has an attack bonus of +Threshold or higher on at least one listed attack, the bonus xp in parentheses applies. For each defense of Threshold + 12 or higher, the bonus xp applies again. If the creature can deal a maximum damage of at least Threshold + 4 to a single creature in each round or Threshold to three or more creatures in each round, the bonus xp applies again. [B]Special Abilities:[/B] Each of the following abilities earns the creature this award once: Resistance or immunity to up to two types of energy (or swarm); DR with a value equal to or lower than Threshold; ability damage of up to Threshold; an ability that can't be used every round that can inflict a maximum damage of Threshold + 10 to a single creature or threshold + 6 to at least three creatures; ongoing damage of threshold - 1 or less; the ability to inflict a condition that doesn't immediately disable a creature; ongoing ability damage of ½ threshold or less; fast healing up to ½ threshold; other abilities of worth, per the dm's judgment (especially defenses). Note that not all abilities are worth bonus xp (for example, goblin tactics). [B]Superior Abilities:[/B] Each of the following abilities earns the creature this award once: Resistance or immunity to up to three or more types of energy; Insubstantial; DR with a value above threshold; ability damage above threshold; ability drain; an ability that can be used every round that can inflict a maximum damage of threshold + 10 to a single creature or threshold + 6 to at least three creatures; the ability to inflict a condition that immediately disables a creature (e.g. paralysis); ongoing damage of threshold or more; four or more attacks in each round; regeneration; fast healing above ½ threshold; other abilities of extraordinary worth, per the dm's judgment. Let's look at a couple of examples: For the giant worker ant: Base 1/hp (typically 4). One defense is at least 16; +3 for threshold. Gets to grab you when it hits. +5 special ability. TOTAL XP: 8 + 1 per hp (typically 12). For the golem, note that if it has really high or low hit points, I might need to refigure everything from a different line on the chart, but typically we'll get: 7/hp (typically 812). Two defenses hit threshold (+100). So does its attack bonus with its sword and its damage output (another +100). Total threshold bonus = +200. It doesn't have any special abilities, but its ability damage, every-round-damage output, DR and spell immunity are all superior abilities. +1100. TOTAL XP: 2112. [/QUOTE]
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