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<blockquote data-quote="Lanefan" data-source="post: 5537119" data-attributes="member: 29398"><p>Your ExP chart looks very similar to the one in the 1e DMG, only set out differently.</p><p></p><p>There, the base value is set by the monster's HD (or level, if a levelled NPC) instead of its actual number of hit points, but the rest looks the same. So, the formula goes</p><p></p><p>(Base + x/hp + y/special + z/exceptional) = total ExP.</p><p></p><p>Your lists of special and exceptional (superior) abilities are very close to the 1e DMG with additions to suit your system e.g. ability damage. You may want to look at just tweaking the 1e chart to suit; save you some time.</p><p></p><p>On a related vein, oen thing I've often considered and occasionally done is to do away with the concept of HD entirely, allowing me to divorce a creature's fighting ability from its hit point total. Its fighting skill is set by what I call its "Fight Level" (FL); a creature with FL 4 fights like a 4th-level Fighter.</p><p></p><p>So in your example, using this your Giant Ants could have FL 1 (like a 1 HD) but be much tougher than a stock 1 HD type, having an average of 25 h.p. each. Or some other nasty creature could have FL 19, ridiculous AC and defenses, but only have 14 h.p. - so if you can hit it, it's pretty much done.</p><p></p><p>I think the most extreme I ever took this was a gigantic 25' tall Cloth Golem, it had terrible AC and fought like...well, like a pillow (FL about 4)...but it had 250 h.p. because it was so bloody big and soft and hard to chop down!</p><p></p><p>Lan-"pillow fight, anyone?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5537119, member: 29398"] Your ExP chart looks very similar to the one in the 1e DMG, only set out differently. There, the base value is set by the monster's HD (or level, if a levelled NPC) instead of its actual number of hit points, but the rest looks the same. So, the formula goes (Base + x/hp + y/special + z/exceptional) = total ExP. Your lists of special and exceptional (superior) abilities are very close to the 1e DMG with additions to suit your system e.g. ability damage. You may want to look at just tweaking the 1e chart to suit; save you some time. On a related vein, oen thing I've often considered and occasionally done is to do away with the concept of HD entirely, allowing me to divorce a creature's fighting ability from its hit point total. Its fighting skill is set by what I call its "Fight Level" (FL); a creature with FL 4 fights like a 4th-level Fighter. So in your example, using this your Giant Ants could have FL 1 (like a 1 HD) but be much tougher than a stock 1 HD type, having an average of 25 h.p. each. Or some other nasty creature could have FL 19, ridiculous AC and defenses, but only have 14 h.p. - so if you can hit it, it's pretty much done. I think the most extreme I ever took this was a gigantic 25' tall Cloth Golem, it had terrible AC and fought like...well, like a pillow (FL about 4)...but it had 250 h.p. because it was so bloody big and soft and hard to chop down! Lan-"pillow fight, anyone?"-efan [/QUOTE]
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