Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Designing user-friendly adventure module maps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="djdaidouji" data-source="post: 4309778" data-attributes="member: 64664"><p>I posted this yesterday in the 4e Fan Creations forum, and I got 4 replies, none of which understood my question. I realize this is probably because I phrased it badly, but I think I'll post it in general anyway, as it has more to do with adventure modules in general then anything else.</p><p></p><p>I'm going to be making short modules and posting them on my site for free. I don't have any up, I still need to make them GSL compliant and whatnot, but I can worry about that later. I should mention I've never done anything like this, and I've only been playing for about a year. I don't suggest anyone actually use my modules.</p><p></p><p>What I'd like to know: How should my adventure maps come? For example, the module I'm working on is in underground ruins, and I have a map much like the levels in KotS. I absolutely LOVED their full maps, but since my modules are in PDF form, full maps won't exactly work. I want to find a good way for people to use the maps without much preparation. The DM prints it out, reads the first four pages so he knows all of the secrets, and then he can play it. Fifteen minute prep max. </p><p></p><p>How can I achieve this? I could print every room on a page at the end, and have the DM just put them together like a jigsaw. (As long as the hallways are next to the edge of the map, the players can just pretend that white border isn't there.) Does anyone else have any better ideas?</p><p></p><p>When I posted this question last time, people thought I was asking how to make someone else's maps work in my game. What I am actually asking is "<strong>WHAT CAN I DO AS A DESIGNER TO HELP OUT THE DM AS MUCH AS POSSIBLE.</strong>"</p></blockquote><p></p>
[QUOTE="djdaidouji, post: 4309778, member: 64664"] I posted this yesterday in the 4e Fan Creations forum, and I got 4 replies, none of which understood my question. I realize this is probably because I phrased it badly, but I think I'll post it in general anyway, as it has more to do with adventure modules in general then anything else. I'm going to be making short modules and posting them on my site for free. I don't have any up, I still need to make them GSL compliant and whatnot, but I can worry about that later. I should mention I've never done anything like this, and I've only been playing for about a year. I don't suggest anyone actually use my modules. What I'd like to know: How should my adventure maps come? For example, the module I'm working on is in underground ruins, and I have a map much like the levels in KotS. I absolutely LOVED their full maps, but since my modules are in PDF form, full maps won't exactly work. I want to find a good way for people to use the maps without much preparation. The DM prints it out, reads the first four pages so he knows all of the secrets, and then he can play it. Fifteen minute prep max. How can I achieve this? I could print every room on a page at the end, and have the DM just put them together like a jigsaw. (As long as the hallways are next to the edge of the map, the players can just pretend that white border isn't there.) Does anyone else have any better ideas? When I posted this question last time, people thought I was asking how to make someone else's maps work in my game. What I am actually asking is "[b]WHAT CAN I DO AS A DESIGNER TO HELP OUT THE DM AS MUCH AS POSSIBLE.[/b]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing user-friendly adventure module maps
Top