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Designing worlds for fun and... well, fun
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<blockquote data-quote="SpiralBound" data-source="post: 2732893" data-attributes="member: 8396"><p>I always start with a core concept or premise. Something that will distinguish this world from any previous ones I've made or played in. Then, I start creating. Whether I start with a map, a list of races, the world history, the gods, or whatever really depends on the initial concept.</p><p></p><p>If the idea or theme of this world centers around, say two groups of races from two different continents meeting (and clashing) for the first time, then I'd probably start with a map. If the core premise revolves around a world that was shaped by some distant event then I'd start with the history. If who the gods are or what they've done is prominent or overly influencial in the structure of the world then the gods get created first. and so on.</p><p></p><p>Basically, I start with an idea, see what it is about that idea that really defines the world, and then start with the aspect of worldbuilding that best allows me to create or express that defining or overreaching quality of the core idea. Once that is done, then the other bits all build upon that initial framework. Eventually, I'll make all the different parts, but the order in which I do them, and even which ones are more important than the others always varies from world to world.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2732893, member: 8396"] I always start with a core concept or premise. Something that will distinguish this world from any previous ones I've made or played in. Then, I start creating. Whether I start with a map, a list of races, the world history, the gods, or whatever really depends on the initial concept. If the idea or theme of this world centers around, say two groups of races from two different continents meeting (and clashing) for the first time, then I'd probably start with a map. If the core premise revolves around a world that was shaped by some distant event then I'd start with the history. If who the gods are or what they've done is prominent or overly influencial in the structure of the world then the gods get created first. and so on. Basically, I start with an idea, see what it is about that idea that really defines the world, and then start with the aspect of worldbuilding that best allows me to create or express that defining or overreaching quality of the core idea. Once that is done, then the other bits all build upon that initial framework. Eventually, I'll make all the different parts, but the order in which I do them, and even which ones are more important than the others always varies from world to world. [/QUOTE]
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