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Designing worlds for fun and... well, fun
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<blockquote data-quote="Dog Moon" data-source="post: 2732919" data-attributes="member: 23023"><p>I think that's the important thing. People build their worlds different. I know that when I thought of what political aspects I want in my game, I also think of how it would affect a group of adventurers [namely, the PCs] and how they would interact in the world because of it. When thinking of races, I also think of conflicts and how they might involve other people. When I think of locations and brief histories regarding those locations, I think that they might be interesting adventuring sites.</p><p></p><p>However, I don't think of the PCs first and foremost, but I think it's important to always keep them in mind no matter what you're doing.</p><p></p><p>Other things which are done in the campaign is bonus stuff to help keep the players interested enough in your world.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2732919, member: 23023"] I think that's the important thing. People build their worlds different. I know that when I thought of what political aspects I want in my game, I also think of how it would affect a group of adventurers [namely, the PCs] and how they would interact in the world because of it. When thinking of races, I also think of conflicts and how they might involve other people. When I think of locations and brief histories regarding those locations, I think that they might be interesting adventuring sites. However, I don't think of the PCs first and foremost, but I think it's important to always keep them in mind no matter what you're doing. Other things which are done in the campaign is bonus stuff to help keep the players interested enough in your world. [/QUOTE]
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