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Designing worlds for fun and... well, fun
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<blockquote data-quote="rounser" data-source="post: 2734170" data-attributes="member: 1106"><p>I think I'll take "Gamist Exploring And Killing Things And Taking Their Stuff" over "Boring Wannabe Fantasy Novelist Wish Fulfilment-a-thons" for ten dollars, Johnny.</p><p></p><p>Well, not explore the wilderness because there's nothing interesting out there which you're not going to wing, and there's probably nothing interesting in town either because you've only prepared history and politics and the names and machinations of criminal organisations. Now, if the assassin's guild was actually detailed, it might be worth raiding, but it's not. </p><p></p><p>Wing it, because you've got nothing prepared because you've been too busy doing extraneous worldbuilding. Yeah, I know....you've got plenty of company in that respect, and it's more fun for you as the DM to dream of wars that never were than to actually create something that the PCs can interact with.</p><p></p><p>I've seen DMs try this in the past, and it always seems to fall apart in practise (maybe your players are the exception, but it sounds a bit theoretical to me). If you don't present the players with adventure hooks of some sort, they generally won't do your work for you to get them involved in your world because they don't find your world nearly as interesting as you do. That's something I've seen time and time again; present company will claim that they're excepted, naturally.</p></blockquote><p></p>
[QUOTE="rounser, post: 2734170, member: 1106"] I think I'll take "Gamist Exploring And Killing Things And Taking Their Stuff" over "Boring Wannabe Fantasy Novelist Wish Fulfilment-a-thons" for ten dollars, Johnny. Well, not explore the wilderness because there's nothing interesting out there which you're not going to wing, and there's probably nothing interesting in town either because you've only prepared history and politics and the names and machinations of criminal organisations. Now, if the assassin's guild was actually detailed, it might be worth raiding, but it's not. Wing it, because you've got nothing prepared because you've been too busy doing extraneous worldbuilding. Yeah, I know....you've got plenty of company in that respect, and it's more fun for you as the DM to dream of wars that never were than to actually create something that the PCs can interact with. I've seen DMs try this in the past, and it always seems to fall apart in practise (maybe your players are the exception, but it sounds a bit theoretical to me). If you don't present the players with adventure hooks of some sort, they generally won't do your work for you to get them involved in your world because they don't find your world nearly as interesting as you do. That's something I've seen time and time again; present company will claim that they're excepted, naturally. [/QUOTE]
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