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Desired Spell Changes
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<blockquote data-quote="Li Shenron" data-source="post: 6135950" data-attributes="member: 1465"><p><strong>Antimagic Field</strong>: a small clarification is needed on whether you can cast spells from inside the field, provided your target is outside of it (the text only implies that no spells can have effects inside)</p><p></p><p><strong>Astral Projection</strong>: drop the costly requirements, change casting time to 1 hour instead of the unnecessarily complicated "spend 1 hour in meditation + 1 action casting time"</p><p></p><p><strong>Augury</strong>: the casting time difference between casting this spell from a slot vs casting as a ritual is too small to make any difference... either drop the casting time to 1 action or increase the ritual time to something longer for the decision to make sense (otherwise it will always be cast as a ritual)</p><p></p><p><strong>Blink</strong>: minor adjustment needed to the rolls, rolling 11 or more brings you to the Ethereal Plane but it is rolling 1 that may make you lost there, shouldn't it then be slightly better to change 1 to 20 or change 11-20 to 1-10? Also, make the character reappear in the same spot rather than 10ft away (which increases your speed rate in the round)</p><p></p><p><strong>Color Spray</strong>: roll the effect randomly for each target (like Prismatic Spray already does)</p><p></p><p><strong>Command</strong>: change the ST from Wis to Cha</p><p></p><p><strong>Comprehend Languages</strong>: drop the duration to 10 minutes or less, otherwise this 1st level spell devalues the benefits of knowing additional languages</p><p></p><p><strong>Creeping Doom/Insect Plague</strong>: should have some additional effect beside damage, e.g. making spellcasters lose concentration, giving disadvantage on some checks because of the distraction caused by the insects etc.</p><p></p><p><strong>Detect Magic/Poison/Undead</strong>: make them last longer, e.g. 10 minutes, so that they can actually be used while exploring a reasonable area and not just for a single specific room/locale</p><p></p><p><strong>Dominate Monster</strong>: change the ST from Wis to Cha (like Dominate Person already has)</p><p></p><p><strong>Flesh to Stone</strong>:change the ST from Con to Str</p><p></p><p><strong>Fly</strong>: increase the spell level to 5th or more</p><p></p><p><strong>Freedom of Movement</strong>: the 5ft movement cost is pointless, either drop it or increase it to one entire move action so that it makes sense as a cost</p><p></p><p><strong>Heal</strong>: make it heal the target to full HP (but optionally subject to a limit such as max 10x caster level)</p><p></p><p><strong>Hold Person/Monster</strong>: change the ST from Wis to "Str or Cha (target's choice)"</p><p></p><p><strong>Minor Illusion</strong>: change the ST from Wis to Int</p><p></p><p><strong>Polymorph</strong>: decrease the duration for an unwilling target to 1d6 rounds</p><p></p><p><strong>Raise Dead/Resurrection</strong>: simplify casting time to 1 hour instead of "pray 1 hour + 1 action casting time"</p><p></p><p><strong>Rope Trick</strong>: increase spell level to 4th or higher</p><p></p><p><strong>Sanctuary</strong>: change the ST from Wis to Cha with disadvantage (or no ST at all)</p><p></p><p><strong>Silence</strong>: allow spellcasters to cast from inside the area if they succeed at a saving throw (Wis/Int/Cha based on what is their casting stat)</p><p></p><p><strong>Sleep</strong>: automatically and immediately (before the trigger completes) end the effect on a target if the something harmful is done against the target (ie attacking it, CdG, casting a harmful spell on it, forcing it to move etc.)</p><p></p><p><strong>Mass Suggestion</strong>: change the ST from Wis to Cha</p><p></p><p><strong>Thunderwave</strong>: change the ST from Dex (seriously... dodging thunder?) to Con (like Sound Burst already has)</p><p></p><p><strong>True Seeing</strong>: drop the duration to 10 minutes</p><p></p><p><strong>Wish</strong>: change the text from "The DM has a lot of latitude in ruling what occurs in such an instance" (referred to achieving something beyond the examples) to "The DM has a lot of latitude in ruling what occurse in EVERY instance of using this spell"</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6135950, member: 1465"] [B]Antimagic Field[/B]: a small clarification is needed on whether you can cast spells from inside the field, provided your target is outside of it (the text only implies that no spells can have effects inside) [B]Astral Projection[/B]: drop the costly requirements, change casting time to 1 hour instead of the unnecessarily complicated "spend 1 hour in meditation + 1 action casting time" [B]Augury[/B]: the casting time difference between casting this spell from a slot vs casting as a ritual is too small to make any difference... either drop the casting time to 1 action or increase the ritual time to something longer for the decision to make sense (otherwise it will always be cast as a ritual) [B]Blink[/B]: minor adjustment needed to the rolls, rolling 11 or more brings you to the Ethereal Plane but it is rolling 1 that may make you lost there, shouldn't it then be slightly better to change 1 to 20 or change 11-20 to 1-10? Also, make the character reappear in the same spot rather than 10ft away (which increases your speed rate in the round) [B]Color Spray[/B]: roll the effect randomly for each target (like Prismatic Spray already does) [B]Command[/B]: change the ST from Wis to Cha [B]Comprehend Languages[/B]: drop the duration to 10 minutes or less, otherwise this 1st level spell devalues the benefits of knowing additional languages [B]Creeping Doom/Insect Plague[/B]: should have some additional effect beside damage, e.g. making spellcasters lose concentration, giving disadvantage on some checks because of the distraction caused by the insects etc. [B]Detect Magic/Poison/Undead[/B]: make them last longer, e.g. 10 minutes, so that they can actually be used while exploring a reasonable area and not just for a single specific room/locale [B]Dominate Monster[/B]: change the ST from Wis to Cha (like Dominate Person already has) [B]Flesh to Stone[/B]:change the ST from Con to Str [B]Fly[/B]: increase the spell level to 5th or more [B]Freedom of Movement[/B]: the 5ft movement cost is pointless, either drop it or increase it to one entire move action so that it makes sense as a cost [B]Heal[/B]: make it heal the target to full HP (but optionally subject to a limit such as max 10x caster level) [B]Hold Person/Monster[/B]: change the ST from Wis to "Str or Cha (target's choice)" [B]Minor Illusion[/B]: change the ST from Wis to Int [B]Polymorph[/B]: decrease the duration for an unwilling target to 1d6 rounds [B]Raise Dead/Resurrection[/B]: simplify casting time to 1 hour instead of "pray 1 hour + 1 action casting time" [B]Rope Trick[/B]: increase spell level to 4th or higher [B]Sanctuary[/B]: change the ST from Wis to Cha with disadvantage (or no ST at all) [B]Silence[/B]: allow spellcasters to cast from inside the area if they succeed at a saving throw (Wis/Int/Cha based on what is their casting stat) [B]Sleep[/B]: automatically and immediately (before the trigger completes) end the effect on a target if the something harmful is done against the target (ie attacking it, CdG, casting a harmful spell on it, forcing it to move etc.) [B]Mass Suggestion[/B]: change the ST from Wis to Cha [B]Thunderwave[/B]: change the ST from Dex (seriously... dodging thunder?) to Con (like Sound Burst already has) [B]True Seeing[/B]: drop the duration to 10 minutes [B]Wish[/B]: change the text from "The DM has a lot of latitude in ruling what occurs in such an instance" (referred to achieving something beyond the examples) to "The DM has a lot of latitude in ruling what occurse in EVERY instance of using this spell" [/QUOTE]
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