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Desperate DM needs quick help!!
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<blockquote data-quote="Gilladian" data-source="post: 2734367" data-attributes="member: 2093"><p>I don't know the scarred lands, but if they're in a town you've got a lot of options. Have an old friend ask them to help him track somebody down (a criminal, someone who witnessed a crime, a lost child). That leads into a fairly loose scenario of questioning and hunting, using diplomacy and information gathering. IMC I just had the party spend several hours hunting for a lost friend-of-a-friend. It led into something they haven't discovered yet - the leatherworker who claims the friend never made it to his shop is actually a serial killer and necromantic skin-shaper of sorts. </p><p></p><p>Another trick I've used is to have the PCs notice that someone is following them. Watching them. Who, why and how to put a stop to it can take hours - and if the reasons are left vague enough, can come back later as a new plot thread.</p><p></p><p>If they're out on the road, have them run into fellow travelers. Pilgrims, a wedding-party, a funeral party. Or how about they come across a crossroads with a gallows and a cage. Someone's in the cage, hanging from the gallows tree. Let the PCs run with it. Again, a fairly open plot you can carry in any direction. </p><p></p><p>If they're in the true wilderness, how about they stumble across signs of a monster that is just a bit more dangerous than they can handle? Maybe they'll spend a whole session trying to get away from something that appears to be stalking them. Or they'll have to find allies to help them deal with the danger. What allies is up to you.</p><p></p><p>Hope this helps fuel the idea engine!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 2734367, member: 2093"] I don't know the scarred lands, but if they're in a town you've got a lot of options. Have an old friend ask them to help him track somebody down (a criminal, someone who witnessed a crime, a lost child). That leads into a fairly loose scenario of questioning and hunting, using diplomacy and information gathering. IMC I just had the party spend several hours hunting for a lost friend-of-a-friend. It led into something they haven't discovered yet - the leatherworker who claims the friend never made it to his shop is actually a serial killer and necromantic skin-shaper of sorts. Another trick I've used is to have the PCs notice that someone is following them. Watching them. Who, why and how to put a stop to it can take hours - and if the reasons are left vague enough, can come back later as a new plot thread. If they're out on the road, have them run into fellow travelers. Pilgrims, a wedding-party, a funeral party. Or how about they come across a crossroads with a gallows and a cage. Someone's in the cage, hanging from the gallows tree. Let the PCs run with it. Again, a fairly open plot you can carry in any direction. If they're in the true wilderness, how about they stumble across signs of a monster that is just a bit more dangerous than they can handle? Maybe they'll spend a whole session trying to get away from something that appears to be stalking them. Or they'll have to find allies to help them deal with the danger. What allies is up to you. Hope this helps fuel the idea engine! [/QUOTE]
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