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*TTRPGs General
Desperate odds, equalizers, and leaving LotR behind
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<blockquote data-quote="Psion" data-source="post: 299058" data-attributes="member: 172"><p>This has a lot of appeal to me. Sort of a divide and conquer. The villain relies on his henchmen to do a lot of his dirty work, but doesn't entrust (or cannot entrust) his minions with enough power to stop the PCs when he is not around. A quick distraction could dismantle his plans, though if the villain is truly staggering in power, this may not be sufficient to permanently deal with him. Hmmm.</p><p></p><p></p><p></p><p>Galdalf doesn't count? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This has a lot of appeal. Instead of the explicit weakness, the characters can try to make a weakness/use trickery. Puts it in a slightly different realm. But sometimes, getting players to seek weaknesses without prodding can be a bit tough.</p></blockquote><p></p>
[QUOTE="Psion, post: 299058, member: 172"] This has a lot of appeal to me. Sort of a divide and conquer. The villain relies on his henchmen to do a lot of his dirty work, but doesn't entrust (or cannot entrust) his minions with enough power to stop the PCs when he is not around. A quick distraction could dismantle his plans, though if the villain is truly staggering in power, this may not be sufficient to permanently deal with him. Hmmm. Galdalf doesn't count? :) This has a lot of appeal. Instead of the explicit weakness, the characters can try to make a weakness/use trickery. Puts it in a slightly different realm. But sometimes, getting players to seek weaknesses without prodding can be a bit tough. [/QUOTE]
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