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Desperate odds, equalizers, and leaving LotR behind
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<blockquote data-quote="barsoomcore" data-source="post: 300684" data-attributes="member: 812"><p>Well, I'm a HUGE fan of the Big Bad Guy theory of campaign construction, but I abhor the Big Bad Guy's Got A Fatal Weakness theory of Big Bad Guy construction.</p><p></p><p>You don't get to be a Big Bad Guy if you're the type to overlook your own weaknesses.</p><p></p><p>My campaign has an absurdly large number of BBGs. Vampire queens, undead tyrants, ancient heros still looking for someone to fight, imprisoned gods finding their way back, ALMOST extinct races that want to eat people, the list goes on and on.</p><p></p><p>Pretty much none of them have anything in the way of serious weaknesses. The would-be BBGs who did have weaknesses are all dead now, and what's left are the ones who pretty much thought of everything. They're just bad news and the party is not going to find easy ways to defeat them.</p><p></p><p>The idea of the campaign really is that in order to stop a great power, you have to become a great power yourself. Very few people sit down and decide to be bad. It's all question of perspective and point of view. So the party eventually will become great powers themselves -- and they will be seen as BBGs by others. Unless they choose to just lie down and let all these terrible forces do what they like with the world.</p><p></p><p>The campaign's been going for two years now and they've managed to stop one great power -- the vampire queen who got set up by an old lover and is now a normal, 1st level human being. With a LOT of enemies around the world and no way to defend herself. So now some of the party are PROTECTING her -- it's hilarious.</p><p></p><p>What was I talking about? Oh yeah, overcoming the bad guys. So this is another approach -- there is no MacGuffin, no Achilles' Heel. The Big Bad Guys are tough and nasty and you just have to get tough enough and nasty enough to do what needs to be done.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 300684, member: 812"] Well, I'm a HUGE fan of the Big Bad Guy theory of campaign construction, but I abhor the Big Bad Guy's Got A Fatal Weakness theory of Big Bad Guy construction. You don't get to be a Big Bad Guy if you're the type to overlook your own weaknesses. My campaign has an absurdly large number of BBGs. Vampire queens, undead tyrants, ancient heros still looking for someone to fight, imprisoned gods finding their way back, ALMOST extinct races that want to eat people, the list goes on and on. Pretty much none of them have anything in the way of serious weaknesses. The would-be BBGs who did have weaknesses are all dead now, and what's left are the ones who pretty much thought of everything. They're just bad news and the party is not going to find easy ways to defeat them. The idea of the campaign really is that in order to stop a great power, you have to become a great power yourself. Very few people sit down and decide to be bad. It's all question of perspective and point of view. So the party eventually will become great powers themselves -- and they will be seen as BBGs by others. Unless they choose to just lie down and let all these terrible forces do what they like with the world. The campaign's been going for two years now and they've managed to stop one great power -- the vampire queen who got set up by an old lover and is now a normal, 1st level human being. With a LOT of enemies around the world and no way to defend herself. So now some of the party are PROTECTING her -- it's hilarious. What was I talking about? Oh yeah, overcoming the bad guys. So this is another approach -- there is no MacGuffin, no Achilles' Heel. The Big Bad Guys are tough and nasty and you just have to get tough enough and nasty enough to do what needs to be done. [/QUOTE]
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