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<blockquote data-quote="Steffen Haeuser" data-source="post: 7303175" data-attributes="member: 6916222"><p>Some more things:</p><p></p><p>- The GM should ALWAYS have at least a rough look at all character sheets I think to avoid any issues with misunderstood rules or whatever</p><p>- The "balancing out on his side" - this is not optimal. I did this also some years ago, when one character was too powerful. This ends the "too strong"</p><p> character gets one kind of enemy, the rest of the group gets the weaker enemy. Not only do the weaker characters feel like sidekicks, also if the strong</p><p> character goes down it is a TPK ^^</p><p>- The other thing is "leveling the world up" - but is it really better if the average city guard is as powerful as a young dragon, just to cope with too strong</p><p> characters? Is it not more sensible to not overdo optimization/items, so that the city guard or common goblin can stay at it's normal strength? Leveling the world up always ends up in destroying the gameworlds believability. Also you then never know when you encounter - for example - an orc, if it is an orc as strong as a orc should be or if it is one of those young dragons disguised as orc ;-)</p><p></p><p></p><p>I would recommend to the GM to go over all sheets and "normalize things" even if this is not a popular thing to do. Also check power level of magic items. If inexperienced, best "for the start" only use items from the books. If an item is rare/very rare/etc. gives already an idea for what sort of character it is </p><p>intended (though theoretically a L1 character can of course find a invisibility ring - I think they give this example even in the book ^^ But this is NOT recommended).</p></blockquote><p></p>
[QUOTE="Steffen Haeuser, post: 7303175, member: 6916222"] Some more things: - The GM should ALWAYS have at least a rough look at all character sheets I think to avoid any issues with misunderstood rules or whatever - The "balancing out on his side" - this is not optimal. I did this also some years ago, when one character was too powerful. This ends the "too strong" character gets one kind of enemy, the rest of the group gets the weaker enemy. Not only do the weaker characters feel like sidekicks, also if the strong character goes down it is a TPK ^^ - The other thing is "leveling the world up" - but is it really better if the average city guard is as powerful as a young dragon, just to cope with too strong characters? Is it not more sensible to not overdo optimization/items, so that the city guard or common goblin can stay at it's normal strength? Leveling the world up always ends up in destroying the gameworlds believability. Also you then never know when you encounter - for example - an orc, if it is an orc as strong as a orc should be or if it is one of those young dragons disguised as orc ;-) I would recommend to the GM to go over all sheets and "normalize things" even if this is not a popular thing to do. Also check power level of magic items. If inexperienced, best "for the start" only use items from the books. If an item is rare/very rare/etc. gives already an idea for what sort of character it is intended (though theoretically a L1 character can of course find a invisibility ring - I think they give this example even in the book ^^ But this is NOT recommended). [/QUOTE]
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