Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Desperately need help, trying to catch up to party.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steffen Haeuser" data-source="post: 7305187" data-attributes="member: 6916222"><p>Changing spellpoints (we use the system from Dungeon Master's Guide) into Sorcery points of course. That's the reason why I can only do this every second round, as changing spellpoints into sorcery points requires a minor action. And if I notice spellpoints get tight, I can of course go to a less resource-intensive version like only using quicken no twin or even skipping it for a round (but usually I don't need to play conservative... the other caster-characters are usually out of spellpoints before me ^^).</p><p></p><p>And not costly. Asides from an occasional non-combat spell, the character does not need spellpoints. And the "occasional spell" is cheap as the character has only L1 and L2 spells. Usually I even have still enough spell points to do the occasional "Shield" in combat. Remember that the spells I quicken+twin are merily cantrips and do not cost any resources!</p><p></p><p>On our table though in the meanwhile Quicken and Twin in one round has been abolished (not only because of my character - we found out that after a while close to EVERYONE does something with Sorcerer, at least as multiclass - and other arcane caster options nearly disappeared - quickened+twin, if now the melee version or just quicken+twin firebolts just became too attractive and the damage output too high compared to other options).</p><p></p><p>We play very "story-based" though, a big part of the game evening is non-combat always, so we have probably less encounters than others (and no, we do not want to change this ;-) ).</p></blockquote><p></p>
[QUOTE="Steffen Haeuser, post: 7305187, member: 6916222"] Changing spellpoints (we use the system from Dungeon Master's Guide) into Sorcery points of course. That's the reason why I can only do this every second round, as changing spellpoints into sorcery points requires a minor action. And if I notice spellpoints get tight, I can of course go to a less resource-intensive version like only using quicken no twin or even skipping it for a round (but usually I don't need to play conservative... the other caster-characters are usually out of spellpoints before me ^^). And not costly. Asides from an occasional non-combat spell, the character does not need spellpoints. And the "occasional spell" is cheap as the character has only L1 and L2 spells. Usually I even have still enough spell points to do the occasional "Shield" in combat. Remember that the spells I quicken+twin are merily cantrips and do not cost any resources! On our table though in the meanwhile Quicken and Twin in one round has been abolished (not only because of my character - we found out that after a while close to EVERYONE does something with Sorcerer, at least as multiclass - and other arcane caster options nearly disappeared - quickened+twin, if now the melee version or just quicken+twin firebolts just became too attractive and the damage output too high compared to other options). We play very "story-based" though, a big part of the game evening is non-combat always, so we have probably less encounters than others (and no, we do not want to change this ;-) ). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Desperately need help, trying to catch up to party.
Top