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<blockquote data-quote="Sekhmet" data-source="post: 5652191" data-attributes="member: 97602"><p>Consider the Master has a move speed 30' (Fly, perfect 60') and total freedom of movement at all times. He is immune to exhaustion and fatigue, so he can hunt tirelessly. </p><p>He can use Discern Location against any creature who is outdoors while the moon is in the sky as a swift action (CL20). </p><p>Once he has found prey, he can "select" them (one creature at a time, three times per night) - this affects them with Faerie Fire (among other bonuses).</p><p>As a swift action, he can summon a Phantom Steed (CL20) for himself only.</p><p></p><p></p><p>The Hounds have a similar Howl to the Shadow Mastiff, but 120' radius, DC28 Will save or be shaken for 1 minute. Making your save makes you immune to that Hound's howl for 24 hours.</p><p></p><p></p><p> During the autumn months, the Hunt appears and stalks their prey. They choose only very skilled hunters, trackers, and escape artists - those that are skilled at avoiding capture. They will hunt that individual, disregarding all others unless they are foolish enough to get in the Hunt's way.</p><p></p><p> Have your PCs become aware of the legends through a Celt that has found his way to China on trade or whatever, perhaps the man has had a run in with the Hunt in his village (a particularly skilled hunter was killed?). </p><p> Let them put it to the back of their mind for a while - have them do other things for a few nights until you spring it upon them.</p><p></p><p>[sblock=Sample Hunt]</p><p> One night, the moon is high - it's the autumnal equinox, and you wake to hear the baying of hounds. Loud, they're nearby. In the distance your keenest eyed companion spots glowing, smokey eyes moving terribly swiftly towards your location.</p><p></p><p> And then it's silent. </p><p></p><p> Confused, he stands from his bedroll to ask if it was just an illusion when suddenly an arrow the size of a spear imbeds itself in front of his foot. A narrow miss or an intentional warning?</p><p></p><p> Out in the moonlight, an eight foot tall Elf wields a massive bow, aimed at your heart. You are chilled to your very heart, breaking out in a cold sweat from the Elf's masked gaze. </p><p> Suddenly, the Elf's eyes are alit with blue green fire, and his whispered word makes it's way across the hundred feet of distance as if it were nothing, speaking directly into your soul.</p><p> "Run." it says. </p><p></p><p> And the night is alive with the baying of hounds again, they've got you surrounded on three sides. Massive hounds with blue and red and green and white smoke streaming from their eyes lower their heads and growl at you, baring sharp, jagged teeth that could sever a man's head.</p><p></p><p> You believe it best to follow the Elf's advice.[/sblock]</p><p></p><p>Have them encounter a fey creature that can tell them more about the Hunt and how to beat it during the night (it's a lore (Nature) check 42 to know that if you evade him for one night that you "win", and won't ever be hunted again, and a 37 to know that the Hunt's powers are inhibited by being indoors [not under cover of moonlight]). </p><p> Give them a fighting chance, but remember - if the Hunt Master catches them, he WILL attempt to kill them, and with 42 AC, 560 HP, DR 15/cold iron and epic, five attacks (starting at +34/+34 [rapid shot] ), and a +5 Seeking Mighty Composite Longbow that fires spear sized arrows (additional 20 damage per hit), he'll probably succeed.</p><p></p><p> If you'd like, I'll copy the pages of the book and make them available for you.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5652191, member: 97602"] Consider the Master has a move speed 30' (Fly, perfect 60') and total freedom of movement at all times. He is immune to exhaustion and fatigue, so he can hunt tirelessly. He can use Discern Location against any creature who is outdoors while the moon is in the sky as a swift action (CL20). Once he has found prey, he can "select" them (one creature at a time, three times per night) - this affects them with Faerie Fire (among other bonuses). As a swift action, he can summon a Phantom Steed (CL20) for himself only. The Hounds have a similar Howl to the Shadow Mastiff, but 120' radius, DC28 Will save or be shaken for 1 minute. Making your save makes you immune to that Hound's howl for 24 hours. During the autumn months, the Hunt appears and stalks their prey. They choose only very skilled hunters, trackers, and escape artists - those that are skilled at avoiding capture. They will hunt that individual, disregarding all others unless they are foolish enough to get in the Hunt's way. Have your PCs become aware of the legends through a Celt that has found his way to China on trade or whatever, perhaps the man has had a run in with the Hunt in his village (a particularly skilled hunter was killed?). Let them put it to the back of their mind for a while - have them do other things for a few nights until you spring it upon them. [sblock=Sample Hunt] One night, the moon is high - it's the autumnal equinox, and you wake to hear the baying of hounds. Loud, they're nearby. In the distance your keenest eyed companion spots glowing, smokey eyes moving terribly swiftly towards your location. And then it's silent. Confused, he stands from his bedroll to ask if it was just an illusion when suddenly an arrow the size of a spear imbeds itself in front of his foot. A narrow miss or an intentional warning? Out in the moonlight, an eight foot tall Elf wields a massive bow, aimed at your heart. You are chilled to your very heart, breaking out in a cold sweat from the Elf's masked gaze. Suddenly, the Elf's eyes are alit with blue green fire, and his whispered word makes it's way across the hundred feet of distance as if it were nothing, speaking directly into your soul. "Run." it says. And the night is alive with the baying of hounds again, they've got you surrounded on three sides. Massive hounds with blue and red and green and white smoke streaming from their eyes lower their heads and growl at you, baring sharp, jagged teeth that could sever a man's head. You believe it best to follow the Elf's advice.[/sblock] Have them encounter a fey creature that can tell them more about the Hunt and how to beat it during the night (it's a lore (Nature) check 42 to know that if you evade him for one night that you "win", and won't ever be hunted again, and a 37 to know that the Hunt's powers are inhibited by being indoors [not under cover of moonlight]). Give them a fighting chance, but remember - if the Hunt Master catches them, he WILL attempt to kill them, and with 42 AC, 560 HP, DR 15/cold iron and epic, five attacks (starting at +34/+34 [rapid shot] ), and a +5 Seeking Mighty Composite Longbow that fires spear sized arrows (additional 20 damage per hit), he'll probably succeed. If you'd like, I'll copy the pages of the book and make them available for you. [/QUOTE]
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