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<blockquote data-quote="Greenfield" data-source="post: 5652255" data-attributes="member: 6669384"><p>I'm really tempted to lift an idea from 4e (after which I'll probably have to wash my mind out with soap).</p><p></p><p>D&D 4e has the <em>Skill Challenge</em> as a formal game mechanic. </p><p></p><p>To implement it I would have to build a matrix of sorts. At each junction he gets to choose: Use one or more specific skills that can aid him, or flee.</p><p></p><p>Succeeding on the skill checks would lead to different junction A, while failing would lead to junction B, and just fleeing would lead to junction C. Of course, the nature of the matrix would have to be concealed beneath color text.</p><p></p><p>"You've turned down a narrow side street. It's a run down section of the town, and all the doors along the way appear to be closed. The air is foul with the smell of the castoff, and puddles of waste show where people missed the sewer when emptying their chamber pots. There are alleys at irregular intervals, but no actual cross streets in sight."</p><p></p><p>He could try to mask his scent in a very unsanitary way, but might slip in it and lose time. Running down an alley might lead to a different street, or it might lead nowhere. He might try knocking on a door to see if someone might shelter him, or cut through, but that will take at least a minute (minimum for Diplomacy), and being a naked Scott barbarian in China, he'll have a few penalties to that check.</p><p></p><p>I don't know. While that would work, it begins to reek of "You're in a twisty maze of little passages, all different". </p><p></p><p>Still general changes in setting, based on his choices, would work. Some sections of the city will be busy at night, and while cutting through a crowd might slow him down and endanger bystanders, it would also overlay his scent with a lot of others. The Temple District might offer him shelter of a sort, but claiming sanctuary from a Chinese god, against your own, is crazier than I even want to think about.</p><p></p><p>He usually has at least one Alter Self spell memorized, so if he hasn't used it that day it would buy him an hour during which his scent has changed, and he need not be on the ground at all. Avarial (Winged Elf) is a popular transport form. Of course, he has eight hours of running to do, so he should save that for the home stretch.</p><p></p><p>Now, pardon me while I go wash my mind out with soap...</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5652255, member: 6669384"] I'm really tempted to lift an idea from 4e (after which I'll probably have to wash my mind out with soap). D&D 4e has the [I]Skill Challenge[/I] as a formal game mechanic. To implement it I would have to build a matrix of sorts. At each junction he gets to choose: Use one or more specific skills that can aid him, or flee. Succeeding on the skill checks would lead to different junction A, while failing would lead to junction B, and just fleeing would lead to junction C. Of course, the nature of the matrix would have to be concealed beneath color text. "You've turned down a narrow side street. It's a run down section of the town, and all the doors along the way appear to be closed. The air is foul with the smell of the castoff, and puddles of waste show where people missed the sewer when emptying their chamber pots. There are alleys at irregular intervals, but no actual cross streets in sight." He could try to mask his scent in a very unsanitary way, but might slip in it and lose time. Running down an alley might lead to a different street, or it might lead nowhere. He might try knocking on a door to see if someone might shelter him, or cut through, but that will take at least a minute (minimum for Diplomacy), and being a naked Scott barbarian in China, he'll have a few penalties to that check. I don't know. While that would work, it begins to reek of "You're in a twisty maze of little passages, all different". Still general changes in setting, based on his choices, would work. Some sections of the city will be busy at night, and while cutting through a crowd might slow him down and endanger bystanders, it would also overlay his scent with a lot of others. The Temple District might offer him shelter of a sort, but claiming sanctuary from a Chinese god, against your own, is crazier than I even want to think about. He usually has at least one Alter Self spell memorized, so if he hasn't used it that day it would buy him an hour during which his scent has changed, and he need not be on the ground at all. Avarial (Winged Elf) is a popular transport form. Of course, he has eight hours of running to do, so he should save that for the home stretch. Now, pardon me while I go wash my mind out with soap... [/QUOTE]
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