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Desperation
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<blockquote data-quote="AnotherGuy" data-source="post: 8783301" data-attributes="member: 7029930"><p>I get your concerns, my thinking was more along the death spiral, there are some other ideas floating in my head regarding the bloodied condition. I'm going to revisit Iserith's idea for Inspiration which will encompass all pillars of the game.</p><p></p><p>Furthermore our table has unlocked hit dice spend for a few years now for additional uses of one's resources, which assists in every pillar. We have expanded on feats, added and modified. Abilities now see use for odd numbers. The next thing I want to tackle are skills and eventually weapons.</p><p></p><p>The idea is I'm hoping to have a 5e system I'm happy with so the next time we start from 0, we use this system that offers players more depth in choice but is still far simpler than 3.x and combats don't grind at high level as they did for us in 4e.</p><p></p><p>The idea with Desperation is that the resource will likely see use as opposed to Inspiration now which rarely sees use for primarily 2 reasons (i) saving it for something really important + (ii) I forgot I had it.</p><p>I've even resorted to handing out poker chips, like some others have done.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8783301, member: 7029930"] I get your concerns, my thinking was more along the death spiral, there are some other ideas floating in my head regarding the bloodied condition. I'm going to revisit Iserith's idea for Inspiration which will encompass all pillars of the game. Furthermore our table has unlocked hit dice spend for a few years now for additional uses of one's resources, which assists in every pillar. We have expanded on feats, added and modified. Abilities now see use for odd numbers. The next thing I want to tackle are skills and eventually weapons. The idea is I'm hoping to have a 5e system I'm happy with so the next time we start from 0, we use this system that offers players more depth in choice but is still far simpler than 3.x and combats don't grind at high level as they did for us in 4e. The idea with Desperation is that the resource will likely see use as opposed to Inspiration now which rarely sees use for primarily 2 reasons (i) saving it for something really important + (ii) I forgot I had it. I've even resorted to handing out poker chips, like some others have done. [/QUOTE]
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