D&D 5E Desperatly Seeking help

Baldguy33

First Post
Hello all im brand new here and have only been playing D&D a short time.

Anyway our DM has asked us to Roll 2 Different characters wich I did and created a Paladin and a Druid.
I am Horrible at creating a backstory I have a decent idea as to what I want but I cant put it into words.

With the paladin She is a HE paladin. She was a Soldier in her citys military and one day her entire city was destroyed by a raiding Dragonborn group. She vows to get vengeance on the Dragonborn.

The Druid is a Wood Elf..........There is a Darkness or Plague of some sort Making her home people sick and killing the forrest where she lives. She has ventured from city to city in search of some type of "cure" wether it be a item a powerful wizard or something else that can lift this darkness.

Also the campaign takes place is a city............ here is a brief description that we received .

Personally I wouldn't get too attached to either of your characters! Between the packs of wild dogs that roam the streets at night, the junkies that could be down any of the alleys and the city guard I would say your characters are lucky to have made it this far in life. Not to mention if you mess up or double cross the guild. Speaking of which, let me introduce you to Reuben


"You're always gonna have problems lifting a body in one piece. Apparently the best thing to do is cut up a corpse into six pieces and pile it all together. And when you got your six pieces, you gotta get rid of them, because it's no good leaving it in the ice box for your mum to discover, now is it? Then I hear the best thing to do is feed them to pigs. You gotta shave the heads of your victims, and pull the teeth out for the sake of the piggies' digestion. You could do this afterwards, of course, but you don't want to go sievin' through pig :):):):), now do ya? They will go through bone like butter. You need at least sixteen pigs to finish the job in one sitting, so be wary of any man who keeps a pig farm. They will go through a body that weighs 200 pounds in about 8 minutes. That means that a single pig can consume two pounds of uncooked flesh every minute. Hence the expression, "as greedy as a pig."" - Reuben


He is a dwarf that has little patience, quick to make decisions that all too often lead to violent actions. He somehow knows what is going on in most of "The Hills" section of the city, his judgement is final and those higher up in the guild don't question his motives or his decisions. He is your boss. Reuben assigns the jobs, hands out the gold for getting the job done and makes sure it was done correctly. He also enforces the lower ranks of the guild. Don't mess up.


The city you live in is Roanoke.




The guild controls the orange section. More than likely you grew up in that area or in an unmarked area. You may not know it is the Shadow Guild that runs that section but you know someone is in charge. To get into the guild either someone has vouched for you or the guild has been watching you and you show enough promise to be given an invitation. You don't live in the pretty section of the city, there isn't a lot of opportunity and most know that joining one of the guilds, even though dangerous, provides the most earthly comforts. Once you have signed that you accept the offer to join, you are in for life.


Once you are a full member of the guild you get a discount at any of the stores in your area, including the tavern, if the price is still too high keep your eyes open for your item on the cities black market, they are never guaranteed to have an item but you may get lucky! More shop info will follow.


You may or may not know any of the other recruits, maybe they have noticed you but you haven't noticed them, it is a big city. Roanoke relies primarily on trade, there is a constant stream of goods moving in and out of the city either by land or by sea. With that stream of goods there is a stream of new faces, either a sailor who has been sailing here for years but always stayed close to the docks or a farmer transporting their goods for the first time. It is a very diverse city, merchants, entertainers, mercenaries and sorcerers; every race or religion you could imagine and then some. Because of that most people have grown accustomed to different appearances, are very, very skeptical and very street smart. There are twists and turns, useful hiding places and passageways and plenty of dead ends. There are sewers and tunnels and the occasional chamber pot falling from the sky.


Roanoke as you know it is dirty, it stinks with filth, but it also holds a spark of adventure within its walls.



If anyone could help me out with a couple backstories that would be AMAZING as we are scheduled to play Saturday night .

Thanks Much
 

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Hi mate, welcome to the forums!

First, never dive to deep into a character background, especially if you haven't talked with your DM first and ran it pass him, because more often than not your lovingly crafted background will never be used if it's not relevant to the campaign.
Second, try to tie your backstory to what the DM told you, it's more statisfying to your Dm because he feels that you guys are paying attention and it will be more satisfying to you since everything you come up with could be part of the game.
Third, leave room in your backstory for your DM to feel gaps in whatever way he wish, more story hooks for your PC is always a good thing to have.

Now that we got the basic guidelines spelled out let continue into the nity gritty parts of writing a backstory.

When you try to come up with a character backstory take a look at your character's race, background and class and try to answer this basic questions:
1. What where you during childhood.
2. What made you become the class that you are now.
3. What made you start adventuring.

Try to weave your background personality traits, bonds, ideals and flaws into this.

For example (and not knowing much about the character) I would put the paladin hometown in the city where you play, he might have been a gaurdsman or a mercenary soldier, the block where he lived was ransacked by a band of dragonborns and the city authorities have done nothing, swearing vengeance you started patrolling the district streets, protecting your own and avenging those who were wronged, during that time you also started being drawn to your deity. Reuben recruited you after hearing about your doing, wether it was because he tried to keep you off the guild path or simply because he heard about your doing, you do not know, but you do know that he promised to help you track the band of dragonborns who attacked you friends and family and strike against the corrupted nobles who care not for the like of you.

That would be the gist of it, I would probably expand it to better include all the background traits and even something's about the ability scores but I would keep it to ½-¾ of a page.

Good luck and have fun!

Warder
 

If this is your first time playing then I wouldn't worry about a back story right away. You can always fill in details of the back story later when you find out more about the campaign. Another reason is that if your character happens to get killed early in the game its kind of a wasted effort.
 

No defiantly not first time playing as I've played with this group for 6 months now. A couple of the guys take turns DMING so the other can play as well. Like I said I have a couple ideas but am horrible at writing and putting it into a story.
 


Backstories are vastly overrated. You are what you do at the table, not what is written on the backside of your character sheet.
 


As others have said in a different way, I'd think more in terms of "concept" than "backstory" at this point. And you've already got solid character concepts. The back-story, if necessary, can unfold as the campaign unfolds. Sometimes DMs ask for backstories that they can weave into the campaign, sometimes you hand them a six page document and they scratch their head and so, "Um, OK."

As a DM I've seen both extremes: Players who don't care about the character at all, just the stats and how they translate to combat, and players who write long back stories that I have to gently remind, "This isn't your character's novel, you know."

But it really depends upon the DM. I think you should start with a strong character concept - something that you can describe in a short paragraph, and no more - and then see how the campaign unfolds and what the DM wants.

Oh yeah, welcome and have fun!
 

I think my point is that you have no reason to agonize further over your backstories. What you have is fine, great even. My humble suggestion at this point is to focus on how you will put these characters into motion and transform those backstories into new awesome stories with an awesome character.

Edit: Phone phail
 


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