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Destroy a City Contest: Taking Submissions
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<blockquote data-quote="Kyamsil" data-source="post: 1593514" data-attributes="member: 2534"><p>Group of characters:</p><p>17th level Cleric (Evil and Pestilence domains)</p><p>4th level Sorcerer/3th level Druid/Mystic Theurge 10</p><p>Any other two.</p><p></p><p>Cleric creates spectres with Create Greater Undead (caster level 18th due to evil domain) to the limit of his command undead ability. (Boosted as much as possible with feats and items). They are commanded to wait hidden under the ground outside the city.</p><p></p><p>Then the cleric casts Spread of Savagery (BoVD Clr9) on the most numerous concentration of people (most likely a marketplace bazaar or the town hall or some sort of public event with great crowds) while being invisible thanks to the theurge if needed (the spell has a long range after all, even with the 1 hour casting time) to sow confusion and make a diversion. </p><p></p><p>Then, the two of them with the spectres following along the ground infiltrate the city temple via Teleport/Dimension Door/Invisibility Sphere/Ethereal Jaunt... Most clerics would be tending to the wounded or trying to figure what is happening at the market/town hall or even engaged on a fight against enraged crowds. Cleric then defiles altar, casts desecrate spells as needed. </p><p></p><p>Then cleric protects them with Hide from Undead, heightened if possible to boost save DC, theurge casts Ectoplasmic Enhancement (BoVD Sor/Wiz6) to boost the spectres, and they let them loose along the people that will likely be seeking protection from the madness inside the temple doors. This will mean that as most people would have less than 2 levels (mostly they will be commoners and experts of low level), the spectres will kill them in a single round and multiply their numbers at a high rate. The theurge continues to cast Ectoplasmic Enhancement repeatedly at newly created spectres (in as high numbers as possible 14 spectres per spell if possible) </p><p></p><p>The two characters proceed to flee the site before a lot of angry spectres want to attack them after the cleric gives orders to the spectres of waiting for more victims on the temple and sending their spawn to the site of the Spread of Savagery spell with orders of creating "moooore" spawns (I have just pictured a host of spectres with the face of Smith from Matrix Revolutions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) . </p><p></p><p>They then go to the poor district or the part of town with the older buildings, most of them will be made of wood, so they both cast some Firestorms and we have a fire spreading through the poor part of town.</p><p></p><p>Cleric animates as many of the victims of the conflagration as possible with Animate Dead as zombies 4x18=72HD of zombies, 36 zombies that do not need to be commanded. The theurge can also contribute with Animate Dead spells with 4x14=56 HD more, 28 zombies for a total of 64. They are bolstered in groups of the maximum the cleric can affect to prevent easy turnings and sent also to the site of the Spread of Savagery spell. </p><p></p><p>Then, the theurge casts Control Winds (downdraft version) with Strong winds, to spread the fires caused in the buildings by the Firestorms outward. </p><p></p><p>Add some plague spreading spells from the cleric: Plague or Rats, Scourge, Otyugh Swarm, Pestilence... and the city is doomed. As a final touch, the cleric can cast again Spread of Savagery on the firefighting populace. </p><p></p><p>Between the zombies, the spectres multiplying at leisure, the infighting on the populace, and the fires spreading all around town, lots of diseases spreading among the citizens... you can count the city as destroyed.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1593514, member: 2534"] Group of characters: 17th level Cleric (Evil and Pestilence domains) 4th level Sorcerer/3th level Druid/Mystic Theurge 10 Any other two. Cleric creates spectres with Create Greater Undead (caster level 18th due to evil domain) to the limit of his command undead ability. (Boosted as much as possible with feats and items). They are commanded to wait hidden under the ground outside the city. Then the cleric casts Spread of Savagery (BoVD Clr9) on the most numerous concentration of people (most likely a marketplace bazaar or the town hall or some sort of public event with great crowds) while being invisible thanks to the theurge if needed (the spell has a long range after all, even with the 1 hour casting time) to sow confusion and make a diversion. Then, the two of them with the spectres following along the ground infiltrate the city temple via Teleport/Dimension Door/Invisibility Sphere/Ethereal Jaunt... Most clerics would be tending to the wounded or trying to figure what is happening at the market/town hall or even engaged on a fight against enraged crowds. Cleric then defiles altar, casts desecrate spells as needed. Then cleric protects them with Hide from Undead, heightened if possible to boost save DC, theurge casts Ectoplasmic Enhancement (BoVD Sor/Wiz6) to boost the spectres, and they let them loose along the people that will likely be seeking protection from the madness inside the temple doors. This will mean that as most people would have less than 2 levels (mostly they will be commoners and experts of low level), the spectres will kill them in a single round and multiply their numbers at a high rate. The theurge continues to cast Ectoplasmic Enhancement repeatedly at newly created spectres (in as high numbers as possible 14 spectres per spell if possible) The two characters proceed to flee the site before a lot of angry spectres want to attack them after the cleric gives orders to the spectres of waiting for more victims on the temple and sending their spawn to the site of the Spread of Savagery spell with orders of creating "moooore" spawns (I have just pictured a host of spectres with the face of Smith from Matrix Revolutions :D) . They then go to the poor district or the part of town with the older buildings, most of them will be made of wood, so they both cast some Firestorms and we have a fire spreading through the poor part of town. Cleric animates as many of the victims of the conflagration as possible with Animate Dead as zombies 4x18=72HD of zombies, 36 zombies that do not need to be commanded. The theurge can also contribute with Animate Dead spells with 4x14=56 HD more, 28 zombies for a total of 64. They are bolstered in groups of the maximum the cleric can affect to prevent easy turnings and sent also to the site of the Spread of Savagery spell. Then, the theurge casts Control Winds (downdraft version) with Strong winds, to spread the fires caused in the buildings by the Firestorms outward. Add some plague spreading spells from the cleric: Plague or Rats, Scourge, Otyugh Swarm, Pestilence... and the city is doomed. As a final touch, the cleric can cast again Spread of Savagery on the firefighting populace. Between the zombies, the spectres multiplying at leisure, the infighting on the populace, and the fires spreading all around town, lots of diseases spreading among the citizens... you can count the city as destroyed. [/QUOTE]
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