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DESTROY CANTRIPS: Keep Orisons....
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<blockquote data-quote="slobo777" data-source="post: 5938942" data-attributes="member: 6694877"><p>Over-complex for me.</p><p></p><p>But some kind of "feat tree" for spells, where the caster must know the lower-powered version of something, before they can learn a powerful version, would do a lot for me accepting D&D's spell system (have *never* liked the arbitrary feel of it, which did make it a lot easier for me to throw it away when playing 4E).</p><p></p><p>I expect any such complications would be a module though - the very simple Vancian system of slots for knowing and using spells is going to stay. </p><p></p><p>Shame they kept the halved spell level. It serves no purpose, and adds complexity. What's wrong with having spell levels matching caster levels i.e. a fifth-level caster can cast up to fifth-level spells (obviously the spells get put into levels differently than they are now - fireball would be e.g. 5th level)?</p></blockquote><p></p>
[QUOTE="slobo777, post: 5938942, member: 6694877"] Over-complex for me. But some kind of "feat tree" for spells, where the caster must know the lower-powered version of something, before they can learn a powerful version, would do a lot for me accepting D&D's spell system (have *never* liked the arbitrary feel of it, which did make it a lot easier for me to throw it away when playing 4E). I expect any such complications would be a module though - the very simple Vancian system of slots for knowing and using spells is going to stay. Shame they kept the halved spell level. It serves no purpose, and adds complexity. What's wrong with having spell levels matching caster levels i.e. a fifth-level caster can cast up to fifth-level spells (obviously the spells get put into levels differently than they are now - fireball would be e.g. 5th level)? [/QUOTE]
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DESTROY CANTRIPS: Keep Orisons....
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