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DESTROY CANTRIPS: Keep Orisons....
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<blockquote data-quote="Sadras" data-source="post: 5939017" data-attributes="member: 6688277"><p>Produce Flame - Affect Normal Fire - Burning Hands - Flame Arrow/s - Fireball - Wall of Fire</p><p> </p><p>Something like that I suppose?...It is interesting, but works better in a White Wolf system than the D&D systems. Thats why I'm a fan of spells becoming more powerful with level - its reflects the other side of the equation.</p><p>Anyways in 4E though, if a player in my group knows the spell Fireball I will allow him to "Produce Flame" at a cost of a surge. I mean if you can summon a bead which becomes an exploding ball of fire, surely you know rudimentary arcana incantations to produce a flame in the palm of your hand. I have the same leniency with other powers - it allows the PCs to think out the box and not be limited to what they have on their character sheets.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5939017, member: 6688277"] Produce Flame - Affect Normal Fire - Burning Hands - Flame Arrow/s - Fireball - Wall of Fire Something like that I suppose?...It is interesting, but works better in a White Wolf system than the D&D systems. Thats why I'm a fan of spells becoming more powerful with level - its reflects the other side of the equation. Anyways in 4E though, if a player in my group knows the spell Fireball I will allow him to "Produce Flame" at a cost of a surge. I mean if you can summon a bead which becomes an exploding ball of fire, surely you know rudimentary arcana incantations to produce a flame in the palm of your hand. I have the same leniency with other powers - it allows the PCs to think out the box and not be limited to what they have on their character sheets. [/QUOTE]
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DESTROY CANTRIPS: Keep Orisons....
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