Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DESTROY CANTRIPS: Keep Orisons....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5940829" data-attributes="member: 75065"><p>That is not true.</p><p></p><p>Advantage/Disadvantage?</p><p></p><p>This is their first release for the CORE of the system. </p><p></p><p>So much can still change (and it will), that's the point, right?</p><p></p><p>And once there is a core, so much can be added in.</p><p></p><p>With regards to the OPs suggestion, I don't mind the idea that a spell is connected to a less powerful cantrip.</p><p></p><p>Wouldn't it be simple enough to leave it at that? You learn Charm Person so you get access to the Charm cantrip which is basically a bonus to a roll in a social situation, +1 to Cha checks perhaps.</p><p></p><p>You learn the Sleep spell, then you get access to the Doze cantrip which might have a low level humanoid lose a turn (like the Daze Cantrip from Pathfinder ... you see what I did there ...?)</p><p></p><p>Of course you can't have all those Cantrips active in your head at once. They are connected with the spells you memorise that day. If you memorise sleep then you activate Doze, If you memorise Burning Hands then you activate Ignite etc.</p><p></p><p>But that's as complex as I'd want it to get. Having to roll a spell check DC 11 every time you use it ... necessary?</p><p></p><p>Having level 1.5 cantrips? Hmm ... again getting a little too complex, but I can see where you are going. The .5 level ones would be of a lesser power than those of the 1.5 level ones, perhaps getting up around the power that the playtest characters are currently wielding let's say. I don't mind that idea but how could we simplify it so it's real clean and easy?</p><p></p><p>Maybe those linked cantrips which activate according to the lvl 1 spells are linked to similar vein level 2 spells which make the Cantrip slightly more powerful. Eg. Doze could effect slightly higher level creatures if the wizard has memorised the 2nd level 'improvement' of sleep (whatever that might be) or if thy memorised the 2nd level spell Hold Monster then Doze can affect non-humanoids ...</p><p></p><p>In any case this level of complication would likely best be left out of the core and instead presented as an optional variation. I think they would do best to have the very core of the game kept as simple as possible.</p></blockquote><p></p>
[QUOTE="jbear, post: 5940829, member: 75065"] That is not true. Advantage/Disadvantage? This is their first release for the CORE of the system. So much can still change (and it will), that's the point, right? And once there is a core, so much can be added in. With regards to the OPs suggestion, I don't mind the idea that a spell is connected to a less powerful cantrip. Wouldn't it be simple enough to leave it at that? You learn Charm Person so you get access to the Charm cantrip which is basically a bonus to a roll in a social situation, +1 to Cha checks perhaps. You learn the Sleep spell, then you get access to the Doze cantrip which might have a low level humanoid lose a turn (like the Daze Cantrip from Pathfinder ... you see what I did there ...?) Of course you can't have all those Cantrips active in your head at once. They are connected with the spells you memorise that day. If you memorise sleep then you activate Doze, If you memorise Burning Hands then you activate Ignite etc. But that's as complex as I'd want it to get. Having to roll a spell check DC 11 every time you use it ... necessary? Having level 1.5 cantrips? Hmm ... again getting a little too complex, but I can see where you are going. The .5 level ones would be of a lesser power than those of the 1.5 level ones, perhaps getting up around the power that the playtest characters are currently wielding let's say. I don't mind that idea but how could we simplify it so it's real clean and easy? Maybe those linked cantrips which activate according to the lvl 1 spells are linked to similar vein level 2 spells which make the Cantrip slightly more powerful. Eg. Doze could effect slightly higher level creatures if the wizard has memorised the 2nd level 'improvement' of sleep (whatever that might be) or if thy memorised the 2nd level spell Hold Monster then Doze can affect non-humanoids ... In any case this level of complication would likely best be left out of the core and instead presented as an optional variation. I think they would do best to have the very core of the game kept as simple as possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DESTROY CANTRIPS: Keep Orisons....
Top