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Destroy my campaign world
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<blockquote data-quote="jbear" data-source="post: 5299392" data-attributes="member: 75065"><p>I actively try and set up situations for my PCs whereby their decisions, often leading to a quick easy reward, have far reaching consequences on the world they live in. I like for them to see with their own eyes that the world is dynamic, cities can rise and fall, empires can crumble into dust, shady rogues that they have aided them on adventurers can replace the tyrant they have overthrown and wreak far worse injustice upon those they had thought they had freed. Sure, their efforts make a difference, but hell, so do their selfish blunders.</p><p></p><p>So far the PCs have made a pact with Zehir after forcing his rebellious son out the temple he was attempting to manifest in. They even helped him raise back to life a portion of the dead goddess Mystra, who blindly believes everything her 'Father' Zehir tells or asks of her. She has the mind of a newly born child.</p><p></p><p>They did agree to help because he convinced them he was going to fight an evil far greater than himself that the gods of good were blind to, as only those who live in the darkness see what moves in the darkness. He did confess his motivations were selfish, as this evil was also a threat to him. What he did not confess was that he would use every action they are to make at his bidding to his own advantage, and certainly not for 'the greater good'.</p><p></p><p>Soon they will meet with the man they have long searched for and probably join him in the battle he is involved in against an evil he personally unleashed upon the world. While they search for him that very same evil is corrupting the town from which they left to go and find him. When they get back its going to be quite a different place. Also this man will constantly complain about his head splitting migraines. If the PCs investigate the source of these migraines they will discover he has some kind of crystal lodged in his head. If they remove it, well then he will get his memory back and cease to fight against the evil he is responsable for, he will be Strahd Von Zarovich once again, returned to his full evil glory. Of course he'll be too smart to give that change away to the PCs, they will realise that later on, when they can see what that act truly caused.</p><p></p><p>I like big bad baddies, I like plots within plots within plots, with twists at every turn. I like for the heroes to be heroic, to be involved in extroadinary stories and do memorable things. I also like to mess with them! I'd find a story about caravan guards mind-numbingly boring, but hey that's just my preference.</p><p></p><p>And certainly if the campaign world is going to be destroyed, well I want my PCs to have a chance to stop that. If they fail, well I want them to suffer while they watch what their failure has resulted in.</p></blockquote><p></p>
[QUOTE="jbear, post: 5299392, member: 75065"] I actively try and set up situations for my PCs whereby their decisions, often leading to a quick easy reward, have far reaching consequences on the world they live in. I like for them to see with their own eyes that the world is dynamic, cities can rise and fall, empires can crumble into dust, shady rogues that they have aided them on adventurers can replace the tyrant they have overthrown and wreak far worse injustice upon those they had thought they had freed. Sure, their efforts make a difference, but hell, so do their selfish blunders. So far the PCs have made a pact with Zehir after forcing his rebellious son out the temple he was attempting to manifest in. They even helped him raise back to life a portion of the dead goddess Mystra, who blindly believes everything her 'Father' Zehir tells or asks of her. She has the mind of a newly born child. They did agree to help because he convinced them he was going to fight an evil far greater than himself that the gods of good were blind to, as only those who live in the darkness see what moves in the darkness. He did confess his motivations were selfish, as this evil was also a threat to him. What he did not confess was that he would use every action they are to make at his bidding to his own advantage, and certainly not for 'the greater good'. Soon they will meet with the man they have long searched for and probably join him in the battle he is involved in against an evil he personally unleashed upon the world. While they search for him that very same evil is corrupting the town from which they left to go and find him. When they get back its going to be quite a different place. Also this man will constantly complain about his head splitting migraines. If the PCs investigate the source of these migraines they will discover he has some kind of crystal lodged in his head. If they remove it, well then he will get his memory back and cease to fight against the evil he is responsable for, he will be Strahd Von Zarovich once again, returned to his full evil glory. Of course he'll be too smart to give that change away to the PCs, they will realise that later on, when they can see what that act truly caused. I like big bad baddies, I like plots within plots within plots, with twists at every turn. I like for the heroes to be heroic, to be involved in extroadinary stories and do memorable things. I also like to mess with them! I'd find a story about caravan guards mind-numbingly boring, but hey that's just my preference. And certainly if the campaign world is going to be destroyed, well I want my PCs to have a chance to stop that. If they fail, well I want them to suffer while they watch what their failure has resulted in. [/QUOTE]
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