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Destroy the Forgotten Realms Part 2
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<blockquote data-quote="Carpe DM" data-source="post: 1830420" data-attributes="member: 677"><p>If your goal is to kill off Faerun's rampant DMPCs, why not just kill them off? Seriously, how many get heavy play? They don't even have to die from the same cause.</p><p></p><p>If you want a system-wide cause, again, it seems to me you have better ways to kill DMPCs than ending the world. (By the way: the Faerun DMPCs are by far the best equipped to *survive* worldwide devastation, so it's not clear you're picking anything up in terms of versimilitude by invoking a devastation.)</p><p></p><p>Let's try a few:</p><p></p><p>The Eater of Souls: a death construct from before the fall of Netheril is awoken by the Phaerimm in an attempt to win the war. The Eater was designed to sense the life-force of Netherese wizards (read: epic-level characters at least) and suck them dry. No known technology stops it.</p><p></p><p>After Elminster, Arunsun, and the pesky Seven Sisters, Sszass Tam, and whoever else are annihilated (and their souls consumed, resurrect *that*), the players are sent on a desperate mission to stop the Eater from changing its mission and beginning to devour all souls of power on Toril.</p><p></p><p>------</p><p></p><p>A Flicker in Time: all life-preserving magic suffers a hiccup. It wasn't much, just a moment's inattention by Mystra. Everyone who has lived beyond the normal span of human years instantly feels the effect of their aging. Liches explode, Elminster, Arunsun, and the rest just collapse (and death by natural aging can't be solved by resurrection). Doesn't solve Do'Urden, though.</p><p></p><p>------</p><p></p><p>Emerging Evil: This is my favorite. Thayans have just plain been lame -- an evil empire that always loses? BAH! And the Zhents -- they get schooled by the forces of good at every turn. BAH! Right. So, this time they win, and win big. The Simbul is assassinated and her soul captured by Sszas Tam and the Thayans. Elminster and Arunsun attempt a rescue (it's a trap, Luke!) and (for *once*) aren't saved by ridiculous diety bias. Their captured souls are destroyed in a titanic Wasting Curse that follows the ley lines that connect people: the friends of these three slowly and irrevocably begin to sicken and die.</p><p></p><p>Maybe the characters have a slight case of the Wasting Curse, enough to incentivise them to get it stopped. But not before the cosy cabal has passed beyond. Tragic, really.</p><p></p><p>-------</p><p></p><p>You get the point. A world-shattering cataclysm won't kill off the DMPCs, but, conversely, other events could target them more narrowly. Good luck.</p><p></p><p>best,</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 1830420, member: 677"] If your goal is to kill off Faerun's rampant DMPCs, why not just kill them off? Seriously, how many get heavy play? They don't even have to die from the same cause. If you want a system-wide cause, again, it seems to me you have better ways to kill DMPCs than ending the world. (By the way: the Faerun DMPCs are by far the best equipped to *survive* worldwide devastation, so it's not clear you're picking anything up in terms of versimilitude by invoking a devastation.) Let's try a few: The Eater of Souls: a death construct from before the fall of Netheril is awoken by the Phaerimm in an attempt to win the war. The Eater was designed to sense the life-force of Netherese wizards (read: epic-level characters at least) and suck them dry. No known technology stops it. After Elminster, Arunsun, and the pesky Seven Sisters, Sszass Tam, and whoever else are annihilated (and their souls consumed, resurrect *that*), the players are sent on a desperate mission to stop the Eater from changing its mission and beginning to devour all souls of power on Toril. ------ A Flicker in Time: all life-preserving magic suffers a hiccup. It wasn't much, just a moment's inattention by Mystra. Everyone who has lived beyond the normal span of human years instantly feels the effect of their aging. Liches explode, Elminster, Arunsun, and the rest just collapse (and death by natural aging can't be solved by resurrection). Doesn't solve Do'Urden, though. ------ Emerging Evil: This is my favorite. Thayans have just plain been lame -- an evil empire that always loses? BAH! And the Zhents -- they get schooled by the forces of good at every turn. BAH! Right. So, this time they win, and win big. The Simbul is assassinated and her soul captured by Sszas Tam and the Thayans. Elminster and Arunsun attempt a rescue (it's a trap, Luke!) and (for *once*) aren't saved by ridiculous diety bias. Their captured souls are destroyed in a titanic Wasting Curse that follows the ley lines that connect people: the friends of these three slowly and irrevocably begin to sicken and die. Maybe the characters have a slight case of the Wasting Curse, enough to incentivise them to get it stopped. But not before the cosy cabal has passed beyond. Tragic, really. ------- You get the point. A world-shattering cataclysm won't kill off the DMPCs, but, conversely, other events could target them more narrowly. Good luck. best, Carpe [/QUOTE]
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