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Destroying a god! Help needed!
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<blockquote data-quote="LostSoul" data-source="post: 278371" data-attributes="member: 386"><p>Good ideas! I'm going to try and pull it apart, though.</p><p></p><p></p><p></p><p>Why the PCs, and not a large force of the King's men? The answers to that question could be interesting... maybe the King wants the investigation to fail.</p><p></p><p></p><p></p><p>Sounds like a Cube of Force.</p><p></p><p></p><p></p><p>Just have the bad guy cast Magic Mouth on a nearby dead kobold (or Ventriloquism & Silent Image, if you want to interact). That way they can hack the kobold to bits, and it will still keep talking. They won't feel like they are being held back from using their abilities.</p><p></p><p></p><p></p><p>This sounds like a Curse (from Bestow Curse). That might be too easily dispelled, though... a Limited Wish would probably work.</p><p></p><p></p><p></p><p>This sounds like an Antipathy effect, but considering that spell's short duration, Geas/Quest would probably work better. Although it would be difficult to ensorcelle the entire group...</p><p></p><p>Maybe a Wish would work best for all the effects.</p><p></p><p></p><p></p><p>That's pretty cool. Although the PCs might just forget about the whole thing...</p><p></p><p></p><p></p><p>Captured = bad. Run the encounter depending on the PC's actions. Have the elves try to talk to the PCs first. That way, they'll feel as though they are in control of their own actions. The obvious way to find the ankh is to ask the elves where it might be, but maybe the PCs want to find it themselves.</p><p></p><p></p><p></p><p>Is it really important to have the NPC elves decipher the scroll? The PCs should be able to do it with Comprehend Languages. This way, you don't steal any of the PC's thunder.</p><p></p><p>Now the PCs are going to wonder what the True Name of this guy is... you can drop hints and let them figure it out for themselves. You could run with the first plan they come up with ("Maybe that fortune teller would know"), or just try and point them to the dragon.</p><p></p><p></p><p></p><p>What happens if the PCs try to kill the old man, or the dragon? Maybe they think they can "force" the dragon into helping them out. Hmmm... you know your players better than I do; what do you think they would enjoy more: a "side quest" or a "dragon hunt"?</p><p></p><p></p><p></p><p>Cool. I'd let them know that this is developing throughout the campaign. It will give them more of an incentive to crush the evil guy.</p><p></p><p> </p><p></p><p>It is possible that they get a blood relative (a no-good cousin or some such) to die instead. Depending on your players, you've got two options. It could be a cool moment, watching the wretched good-for-nothing NPC that's bothered them for a looong time decide to change his ways in the end and sacrifice himself.</p><p></p><p>After they destroy the big bad guy, the campaign will have lost its prime motivation. You will probably want to wind things down quickly, depending on what the players want. I'd probably let the PCs carve out lands for themselves.</p><p></p><p>Anyways, cool stuff.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 278371, member: 386"] Good ideas! I'm going to try and pull it apart, though. Why the PCs, and not a large force of the King's men? The answers to that question could be interesting... maybe the King wants the investigation to fail. Sounds like a Cube of Force. Just have the bad guy cast Magic Mouth on a nearby dead kobold (or Ventriloquism & Silent Image, if you want to interact). That way they can hack the kobold to bits, and it will still keep talking. They won't feel like they are being held back from using their abilities. This sounds like a Curse (from Bestow Curse). That might be too easily dispelled, though... a Limited Wish would probably work. This sounds like an Antipathy effect, but considering that spell's short duration, Geas/Quest would probably work better. Although it would be difficult to ensorcelle the entire group... Maybe a Wish would work best for all the effects. That's pretty cool. Although the PCs might just forget about the whole thing... Captured = bad. Run the encounter depending on the PC's actions. Have the elves try to talk to the PCs first. That way, they'll feel as though they are in control of their own actions. The obvious way to find the ankh is to ask the elves where it might be, but maybe the PCs want to find it themselves. Is it really important to have the NPC elves decipher the scroll? The PCs should be able to do it with Comprehend Languages. This way, you don't steal any of the PC's thunder. Now the PCs are going to wonder what the True Name of this guy is... you can drop hints and let them figure it out for themselves. You could run with the first plan they come up with ("Maybe that fortune teller would know"), or just try and point them to the dragon. What happens if the PCs try to kill the old man, or the dragon? Maybe they think they can "force" the dragon into helping them out. Hmmm... you know your players better than I do; what do you think they would enjoy more: a "side quest" or a "dragon hunt"? Cool. I'd let them know that this is developing throughout the campaign. It will give them more of an incentive to crush the evil guy. It is possible that they get a blood relative (a no-good cousin or some such) to die instead. Depending on your players, you've got two options. It could be a cool moment, watching the wretched good-for-nothing NPC that's bothered them for a looong time decide to change his ways in the end and sacrifice himself. After they destroy the big bad guy, the campaign will have lost its prime motivation. You will probably want to wind things down quickly, depending on what the players want. I'd probably let the PCs carve out lands for themselves. Anyways, cool stuff. [/QUOTE]
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