Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Destroying a god! Help needed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asmor" data-source="post: 278628" data-attributes="member: 1154"><p>Thanks for all the advice. I am of a slightly different mind when it comes to Gods than a lot of other people... They play by a whole different set of rules, and can quite literally do whatever they want. No rolls, no spells, it just happens. I'm trying to impress this on the players.</p><p></p><p>Why not the king's men? Well, because the king's men aren't PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> Seriously, though, I didn't think of that. I've got a couple ideas for why... Perhaps the kingdom was founded in peace, and it's against their charter (or whatever a kingdom would have?) to mobilize any group of soldiers outside the city walls except during an actual war. Or maybe on the flipside the king's own men don't trust him because of many losses in a recent series of petty attacks and raids for no reason other than to fill the royal coffers a bit more. He can't risk any more ill-will from his people. Or maybe with training and equipment figured in, it would be cheaper to hire a band of adventurers. What do you think?</p><p></p><p>The high elves are xenophobic (not overly, but not just a bit either), which is why they immediately try to capture the PCs and find out what they want. The port the PCs landed in is the first settlement on their continent (besides the high elf cities), and they've earned the elves ire by immediately harvesting a great deal of lumber to build their town.</p><p></p><p>Now that you mention it, it's not really important, and the PCs would probably seek the elves for some advice anyways... I'd hope... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, my PCs are smart enough to know that ancient dragon != cannon fodder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>And finally, with the war and all, the PCs are probably the only ones of that family left. If they both seem like they wouldn't want to do it, I'll let them find another survivor among the rebel groups.</p><p></p><p>One thing I realized is that I can't really see it taking more than 3 months between the PCs leaving the kingdom and returning to the continent. A week from the kingdom to the pork, 3 weeks to a month on the sea, 2 or 3 weeks to find the ankh and do the dragon's quest (still need ideas for what that might be), then another 3 weeks-a month on the sea. Any ideas how I can stretch it, or make it more believable that all the evil races were able to conquer that quickly? Maybe a magical plague?</p></blockquote><p></p>
[QUOTE="Asmor, post: 278628, member: 1154"] Thanks for all the advice. I am of a slightly different mind when it comes to Gods than a lot of other people... They play by a whole different set of rules, and can quite literally do whatever they want. No rolls, no spells, it just happens. I'm trying to impress this on the players. Why not the king's men? Well, because the king's men aren't PCs. :) Seriously, though, I didn't think of that. I've got a couple ideas for why... Perhaps the kingdom was founded in peace, and it's against their charter (or whatever a kingdom would have?) to mobilize any group of soldiers outside the city walls except during an actual war. Or maybe on the flipside the king's own men don't trust him because of many losses in a recent series of petty attacks and raids for no reason other than to fill the royal coffers a bit more. He can't risk any more ill-will from his people. Or maybe with training and equipment figured in, it would be cheaper to hire a band of adventurers. What do you think? The high elves are xenophobic (not overly, but not just a bit either), which is why they immediately try to capture the PCs and find out what they want. The port the PCs landed in is the first settlement on their continent (besides the high elf cities), and they've earned the elves ire by immediately harvesting a great deal of lumber to build their town. Now that you mention it, it's not really important, and the PCs would probably seek the elves for some advice anyways... I'd hope... :) Yeah, my PCs are smart enough to know that ancient dragon != cannon fodder. :) And finally, with the war and all, the PCs are probably the only ones of that family left. If they both seem like they wouldn't want to do it, I'll let them find another survivor among the rebel groups. One thing I realized is that I can't really see it taking more than 3 months between the PCs leaving the kingdom and returning to the continent. A week from the kingdom to the pork, 3 weeks to a month on the sea, 2 or 3 weeks to find the ankh and do the dragon's quest (still need ideas for what that might be), then another 3 weeks-a month on the sea. Any ideas how I can stretch it, or make it more believable that all the evil races were able to conquer that quickly? Maybe a magical plague? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Destroying a god! Help needed!
Top