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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Destructive uses for Craft skills
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<blockquote data-quote="Pielorinho" data-source="post: 882818" data-attributes="member: 259"><p>Heh! I like the "leather armor" idea, but I figure that if fabricate doesn't specify unattended material, I'm about to institute a house-rule (especially since I just gave the PCs IMC a rod that can cast fabricate). Somebody's skin = attended <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>As for granting the 1 damage/2 points of success, that's only with the proper equipment. I might further limit that by establishing a max damage.</p><p></p><p>Another way to resolve it would be to establish a certain DC to bypass the hardness of an item when dismantling it with the proper tools, and then give a damage range. For example, you could rule that when dismantling an item, the DC=10+hardness for the item, and that the tools did 1d3 damage per round. It's fairly easy to dismantle paper, for example, but more difficult to dismantle stone.</p><p></p><p>I don't really think the rules cover this, though, so I'm just suggesting different systems here. My goal would be to set up a system that more-or-less accurately reflects the real world.</p><p></p><p>I'd guess my first system does that better. Frankly, I wouldn't be surprised if a master smith could break a sword with a single well-placed hammerblow; my first system, but not my second system (i.e., the one two paragraphs above), would allow that. On the other hand, anybody can dismantle a sheet of paper just by taking ten; my first system, but not my second system, would allow that.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 882818, member: 259"] Heh! I like the "leather armor" idea, but I figure that if fabricate doesn't specify unattended material, I'm about to institute a house-rule (especially since I just gave the PCs IMC a rod that can cast fabricate). Somebody's skin = attended :D. As for granting the 1 damage/2 points of success, that's only with the proper equipment. I might further limit that by establishing a max damage. Another way to resolve it would be to establish a certain DC to bypass the hardness of an item when dismantling it with the proper tools, and then give a damage range. For example, you could rule that when dismantling an item, the DC=10+hardness for the item, and that the tools did 1d3 damage per round. It's fairly easy to dismantle paper, for example, but more difficult to dismantle stone. I don't really think the rules cover this, though, so I'm just suggesting different systems here. My goal would be to set up a system that more-or-less accurately reflects the real world. I'd guess my first system does that better. Frankly, I wouldn't be surprised if a master smith could break a sword with a single well-placed hammerblow; my first system, but not my second system (i.e., the one two paragraphs above), would allow that. On the other hand, anybody can dismantle a sheet of paper just by taking ten; my first system, but not my second system, would allow that. Daniel [/QUOTE]
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Destructive uses for Craft skills
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