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Destructive uses for Craft skills
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<blockquote data-quote="Devon" data-source="post: 884584" data-attributes="member: 1446"><p>Usually, I suspect, if tearing paper is ever an important part of a puzzle or plot, a GM wouldn't need a mechanism for it. </p><p></p><p>I like the second system -- it reminds me of the beginning of "Planescape: Torment," wherein (if your character had the right skills or knowledge) you could simply dismantle a set of skeletal guardians, without having to fight them, by etching out specific rune sequences. I can easily see a mad scientist going from juggernaut to juggernaut to sabotage them, chipping away key gear points and other joint mechanisms because he has the skill to do so, but that begins to overlap with Disable Device (would it work on Constructs? an interesting questions).</p><p></p><p>By common sense, the example task can be done. My only real motivation for such a rule would be to determine how quickly it could be done (1 week, 1 day, 1 hour) and how much of the plot to advance during that downtime.</p><p></p><p>I wonder if the two ideas can be combined... have the tools bypass the item's hardness, and have the roll determine the damage that would get through.</p><p></p><p>- Devon</p></blockquote><p></p>
[QUOTE="Devon, post: 884584, member: 1446"] Usually, I suspect, if tearing paper is ever an important part of a puzzle or plot, a GM wouldn't need a mechanism for it. I like the second system -- it reminds me of the beginning of "Planescape: Torment," wherein (if your character had the right skills or knowledge) you could simply dismantle a set of skeletal guardians, without having to fight them, by etching out specific rune sequences. I can easily see a mad scientist going from juggernaut to juggernaut to sabotage them, chipping away key gear points and other joint mechanisms because he has the skill to do so, but that begins to overlap with Disable Device (would it work on Constructs? an interesting questions). By common sense, the example task can be done. My only real motivation for such a rule would be to determine how quickly it could be done (1 week, 1 day, 1 hour) and how much of the plot to advance during that downtime. I wonder if the two ideas can be combined... have the tools bypass the item's hardness, and have the roll determine the damage that would get through. - Devon [/QUOTE]
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