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Detailed Memorial Day Playtest Experience (Spoilers)
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<blockquote data-quote="Retreater" data-source="post: 5926117" data-attributes="member: 42040"><p>Advantage for the kobolds is devastatingly too good. "Mini bosses" such as the ogre (which would be considered an elite in 4E) need an extra "oomph" such as an action surge - they just can't do enough to challenge a party on their own. The dwarven cleric is too good - imbalanced with the other classes (AC too high and ability to cast). 15 is not a Moderate DC - it's actually fairly difficult for a group to make (without skill ranks). Must put in something like opportunity attacks lite - otherwise the monsters can move into position everytime. </p><p> </p><p>Highlights were the pit-jumping halfling and feeding the kobold bodies to the cave rats (not in the initial playtest report - but it was a clever idea).</p><p> </p><p></p><p> </p><p>You will need other material than what is supplied. You may be able to lengthen it a bit with roleplaying and some exploration. </p><p> </p><p></p><p> </p><p>They liked advantage and disadvantage (even though they bellyached about the kobolds getting it in about every combat - which I agree is a bit excessive - makes them far worse than goblins or hobgoblins). The group appreciated the wizard's "encounter-ending" spells such as sleep and burning hands. The priestly temple cleric enjoyed easily making healing kits and potions and even attempted to start a potion-brewing business amongst her fellow party members. The group thought the electrum pieces were funny (the pre-3e players laughed it up and the newer players thought it was ridiculous - but enjoyed them). </p><p> </p><p></p><p> </p><p>Right. However, this group usually skims over roleplaying and exploration during Encounters as well. Additionally, they felt no real attachment to their pre-generated characters. I put in a bit of roleplaying between their forays to the caves with a humorous dwarven tapmaster who ran a thematic tavern called the Froth Giant. I also added a little exploration in searching for a stolen religious relic of Pelor in the Caves, but there isn't a lot to work with in the adventure (which is just a skeleton of combat encounters).</p></blockquote><p></p>
[QUOTE="Retreater, post: 5926117, member: 42040"] Advantage for the kobolds is devastatingly too good. "Mini bosses" such as the ogre (which would be considered an elite in 4E) need an extra "oomph" such as an action surge - they just can't do enough to challenge a party on their own. The dwarven cleric is too good - imbalanced with the other classes (AC too high and ability to cast). 15 is not a Moderate DC - it's actually fairly difficult for a group to make (without skill ranks). Must put in something like opportunity attacks lite - otherwise the monsters can move into position everytime. Highlights were the pit-jumping halfling and feeding the kobold bodies to the cave rats (not in the initial playtest report - but it was a clever idea). You will need other material than what is supplied. You may be able to lengthen it a bit with roleplaying and some exploration. They liked advantage and disadvantage (even though they bellyached about the kobolds getting it in about every combat - which I agree is a bit excessive - makes them far worse than goblins or hobgoblins). The group appreciated the wizard's "encounter-ending" spells such as sleep and burning hands. The priestly temple cleric enjoyed easily making healing kits and potions and even attempted to start a potion-brewing business amongst her fellow party members. The group thought the electrum pieces were funny (the pre-3e players laughed it up and the newer players thought it was ridiculous - but enjoyed them). Right. However, this group usually skims over roleplaying and exploration during Encounters as well. Additionally, they felt no real attachment to their pre-generated characters. I put in a bit of roleplaying between their forays to the caves with a humorous dwarven tapmaster who ran a thematic tavern called the Froth Giant. I also added a little exploration in searching for a stolen religious relic of Pelor in the Caves, but there isn't a lot to work with in the adventure (which is just a skeleton of combat encounters). [/QUOTE]
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