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Detect Evil and repentance
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<blockquote data-quote="babomb" data-source="post: 1303625" data-attributes="member: 1316"><p>If a villain honestly decideds to repent, I'd say he shifts immediately to neutral, then at some later point might shift to good.</p><p></p><p>As to your second case, well, there aren't any major ramifications because this can happen anyway. Neutral characters do commit evil acts, and even good characters do sometimes (but more rarely and generally not something as bad as deliberately burning down an orphanage). Also, the majority of the people in a society cannot detect evil. Paladins can detect evil at will, and clerics and high-level rangers can cast it only if they have it prepared. Anyway, killing someone "because he detected as evil" is not going to hold up in a court. Sure, your character might know he's evil, but that doesn't mean anyone else will believe him. Even if they do believe him, there's no law against being evil in your typical kingdom.</p></blockquote><p></p>
[QUOTE="babomb, post: 1303625, member: 1316"] If a villain honestly decideds to repent, I'd say he shifts immediately to neutral, then at some later point might shift to good. As to your second case, well, there aren't any major ramifications because this can happen anyway. Neutral characters do commit evil acts, and even good characters do sometimes (but more rarely and generally not something as bad as deliberately burning down an orphanage). Also, the majority of the people in a society cannot detect evil. Paladins can detect evil at will, and clerics and high-level rangers can cast it only if they have it prepared. Anyway, killing someone "because he detected as evil" is not going to hold up in a court. Sure, your character might know he's evil, but that doesn't mean anyone else will believe him. Even if they do believe him, there's no law against being evil in your typical kingdom. [/QUOTE]
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Detect Evil and repentance
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