Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Evil => Detect Corruption
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mkill" data-source="post: 5806010" data-attributes="member: 55985"><p>As DM, I want the rules to support me in telling a compelling story. I don't want to spend my time bending and breaking the plot to accomodate for PC abilities that were unintentionally designed to powerful. Design the rules in a way that anticipates or avoids such problems, or give the DM tools to deal with them.</p><p></p><p>5E is a good chance to look over all abilities that can have huge effect on plots, such as scrying, divination, speaking with dead, raising the dead, teleportation and planar travel, disguise, mind reading and mental domination. (Did I miss any?)</p><p></p><p>Each of them should be available from a certain level, but they also need chance of failure and countermeasures within the rules that allow a DM to preserve his plot without making him look like he is sabotaging PC abilities to railroad.</p><p></p><p>If the PCs find an item on the dead high priest that masked his fall into evil and corruption, and that item is known to exist, it looks like <em>the NPC</em> foiled the PCs, not the DM. Compare to "you can't Detect Evil here" "Why?" "Because I say so".</p><p></p><p>Different example: In an Eberron campaign we had a big plot arc with a number of NPCs being Changelings. My PC was a changeling too. Now, it turns out that Changelings don't get means to notice their own kind in the rules (such as a bonus to Spot or Sense Motive). The changeling NPCs had plot on their side, so they were able to identify my PC if they wanted, but my PC could not notice another Changeling better than other PCs. A playtest could have anticipated that.</p></blockquote><p></p>
[QUOTE="mkill, post: 5806010, member: 55985"] As DM, I want the rules to support me in telling a compelling story. I don't want to spend my time bending and breaking the plot to accomodate for PC abilities that were unintentionally designed to powerful. Design the rules in a way that anticipates or avoids such problems, or give the DM tools to deal with them. 5E is a good chance to look over all abilities that can have huge effect on plots, such as scrying, divination, speaking with dead, raising the dead, teleportation and planar travel, disguise, mind reading and mental domination. (Did I miss any?) Each of them should be available from a certain level, but they also need chance of failure and countermeasures within the rules that allow a DM to preserve his plot without making him look like he is sabotaging PC abilities to railroad. If the PCs find an item on the dead high priest that masked his fall into evil and corruption, and that item is known to exist, it looks like [I]the NPC[/I] foiled the PCs, not the DM. Compare to "you can't Detect Evil here" "Why?" "Because I say so". Different example: In an Eberron campaign we had a big plot arc with a number of NPCs being Changelings. My PC was a changeling too. Now, it turns out that Changelings don't get means to notice their own kind in the rules (such as a bonus to Spot or Sense Motive). The changeling NPCs had plot on their side, so they were able to identify my PC if they wanted, but my PC could not notice another Changeling better than other PCs. A playtest could have anticipated that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Evil => Detect Corruption
Top