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Detect Evil on party members
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<blockquote data-quote="shilsen" data-source="post: 2188056" data-attributes="member: 198"><p>Funny. I run alignment detection as evil for the same reason as you - to encourage role-playing and have PCs/players deal with moral ambiguity (which works just fine with the detect evil rules as written). What do you do when you're at a gathering of social bigwigs and half the people in the room detect as evil? What do you do when Gustav the Scout, who has saved your life umpteen times and is absolutely integral to your quest to save the world, happens to detect as evil, while those crazy so-and-so's who've been attacking you do not? If detect evil only detects supernatural evil, then it encourages PCs to take the "detect and smite" route, whereas using the detect evil rules as written encourages them to put a whole lot more thought into how they interact with alignment. The latter works for me.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2188056, member: 198"] Funny. I run alignment detection as evil for the same reason as you - to encourage role-playing and have PCs/players deal with moral ambiguity (which works just fine with the detect evil rules as written). What do you do when you're at a gathering of social bigwigs and half the people in the room detect as evil? What do you do when Gustav the Scout, who has saved your life umpteen times and is absolutely integral to your quest to save the world, happens to detect as evil, while those crazy so-and-so's who've been attacking you do not? If detect evil only detects supernatural evil, then it encourages PCs to take the "detect and smite" route, whereas using the detect evil rules as written encourages them to put a whole lot more thought into how they interact with alignment. The latter works for me. [/QUOTE]
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