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Detect Evil
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<blockquote data-quote="der_kluge" data-source="post: 1403261" data-attributes="member: 945"><p>Even the fighter who killed innocents is problematic. He might just be insane.</p><p></p><p>Regardless, I think what is needed is a scale of alignment.</p><p></p><p>I propose the following. I think I may implement this in my campaign.</p><p></p><p>Seems to me that the majority of the world is probably just neutral. Your average peasant is just trying to provide for his family, and people go to work and go home everyday, and generally all is ok. There are a few who set out to do good, and there are a few who set out to do evil. </p><p></p><p>So, I propose something like this. Now, keep in mind, the main reason why I changed detect evil was to eliminate the fuzziness of the spell. I didn't like the arbitrary nature of it.</p><p></p><p>At one end of the scale you have Hilter. At the other end you have Mother Teresa. </p><p></p><p>So, if applied to a scale, you get 0=Hilter, and 100=Mother Teresa. Everyone starts life at 50 on the scale, and their actions, thoughts, whatever, either move them up or move them down the scale. Every time I download porn and mp3s off bearshare, I move slightly down the scale, but every time I donate money to a charity, I move slightly up the scale. So, all is good in life.</p><p></p><p>This isn't good enough for some, and they seek to go out of their way to do good, or evil deeds. So, doing these deeds and avoiding the opposite ones will move you the direction in which you want to go. So, a Paladin would be much higher on the scale than a thief, even if the thief is technically "neutral good". </p><p></p><p>There would also be a Law/Chaos scale, and it would work the same way. So, someone that does nothing but break laws all the time would be 0, and someone that upholds the law as sacred would be 100. </p><p></p><p>Now then, I would say that 25-75 is neutral on this scale. That is, if you are anywhere from 25 to 75, you would be considered neutral. If you are above 75 you are good, and if you are below 25 you are evil. Furthermore, if you are above 90, or below 10, I would actually go so far as to give you the subtype [good] or [evil]. So, the fighter who went around killing innocents all day long would be [evil], would be detected via detect magic, and would have a score of 10 or less.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1403261, member: 945"] Even the fighter who killed innocents is problematic. He might just be insane. Regardless, I think what is needed is a scale of alignment. I propose the following. I think I may implement this in my campaign. Seems to me that the majority of the world is probably just neutral. Your average peasant is just trying to provide for his family, and people go to work and go home everyday, and generally all is ok. There are a few who set out to do good, and there are a few who set out to do evil. So, I propose something like this. Now, keep in mind, the main reason why I changed detect evil was to eliminate the fuzziness of the spell. I didn't like the arbitrary nature of it. At one end of the scale you have Hilter. At the other end you have Mother Teresa. So, if applied to a scale, you get 0=Hilter, and 100=Mother Teresa. Everyone starts life at 50 on the scale, and their actions, thoughts, whatever, either move them up or move them down the scale. Every time I download porn and mp3s off bearshare, I move slightly down the scale, but every time I donate money to a charity, I move slightly up the scale. So, all is good in life. This isn't good enough for some, and they seek to go out of their way to do good, or evil deeds. So, doing these deeds and avoiding the opposite ones will move you the direction in which you want to go. So, a Paladin would be much higher on the scale than a thief, even if the thief is technically "neutral good". There would also be a Law/Chaos scale, and it would work the same way. So, someone that does nothing but break laws all the time would be 0, and someone that upholds the law as sacred would be 100. Now then, I would say that 25-75 is neutral on this scale. That is, if you are anywhere from 25 to 75, you would be considered neutral. If you are above 75 you are good, and if you are below 25 you are evil. Furthermore, if you are above 90, or below 10, I would actually go so far as to give you the subtype [good] or [evil]. So, the fighter who went around killing innocents all day long would be [evil], would be detected via detect magic, and would have a score of 10 or less. [/QUOTE]
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