Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1403740" data-attributes="member: 3146"><p>Uh huh. I've heard that one before. It's the "Make the world safe for paladinbots" houserule. It creates more problems than it solves as far as paladinbots go. Now people know that if it registers, it deserves to die, not thought required.</p><p></p><p>It also handily avoids the problem of having to decide that people "like us" can be evil and all of the thought provoking possibilities that that holds. If you don't want moral complexity in your game, that's one way to reduce it, but don't kid yourself that you're doing something else.</p><p></p><p></p><p></p><p>Nonsense. There wouldn't be enough prisons in the world to hold all of the evil people. If you could detect evil, all you would get is a more realistic view of the human condition.</p><p></p><p>And, since evil people aren't a fixed commodity, you couldn't lock them all up anyway. People are constantly moving towards good or towards evil; the guy who's chaotic neutral today may take the step that makes him chaotic evil tomorrow and the guy who's chaotic evil today may be lawful good a year from now. Locking up everyone who was evil at any given point in time is not the same as making sure every evil person is behind bars.</p><p></p><p>Anyway, all this talk about detecting evil as if it were some outlandish fantasy notion ignores the fact that it's pretty easy for people who actually believe in evil to figure out what's what. I know what I think is evil. Muslims know what they think is evil. Hindus know what they think is evil. Puritans knew the people they thought to be evil, etc etc. Obviously, there were sometimes mistakes made--in this case, I'm not talking about the "there's nothing wrong with that" mistakes but rather the "he seemed like such a nice man/I'd always assumed that he was like..." kinds of mistakes--but, by and large, I suspect that such knowledge is about as accurate as Detect Evil is in a world full of cursed items, misdirection, Undetectable Alignment, Nondetection, Mind Blank, etc spells.</p><p></p><p>Historically, what societies have done is attempt to structure their systems so that evil is kept within certain acceptable limits that minimize its destructive influence on society; sometimes societies have gone a step further and attempted to ensure that they are structured such that evil people have proper motivation to act for the benefit of society. That, for instance, is precisely the philosophy behind the division of powers in the US government: the greed, ambition, and pride of various officeholders will lead them to strenuously oppose the encroachment of other branches upon the powers and privileges of their own. And, this supposedly will keep any one branch of government from gathering enough power to rule tyranically. Although (IMO) overly optimistic, Immanuel Kant's claim that, if one could structure the social contract properly, one could build a perfect society populated entirely by devils is a perfect example of this priority.</p><p></p><p>The idea that any human society could or would outlaw evil is ludicrous. A society that could magically detect evil would do exactly what societies that can see the mundane effects of evil (and make the obvious inferences about its perpetrators) do: make laws to keep evil within acceptable limits and attempt to structure itself so that evil motivations led to the same just and ordered end as good motivations.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1403740, member: 3146"] Uh huh. I've heard that one before. It's the "Make the world safe for paladinbots" houserule. It creates more problems than it solves as far as paladinbots go. Now people know that if it registers, it deserves to die, not thought required. It also handily avoids the problem of having to decide that people "like us" can be evil and all of the thought provoking possibilities that that holds. If you don't want moral complexity in your game, that's one way to reduce it, but don't kid yourself that you're doing something else. Nonsense. There wouldn't be enough prisons in the world to hold all of the evil people. If you could detect evil, all you would get is a more realistic view of the human condition. And, since evil people aren't a fixed commodity, you couldn't lock them all up anyway. People are constantly moving towards good or towards evil; the guy who's chaotic neutral today may take the step that makes him chaotic evil tomorrow and the guy who's chaotic evil today may be lawful good a year from now. Locking up everyone who was evil at any given point in time is not the same as making sure every evil person is behind bars. Anyway, all this talk about detecting evil as if it were some outlandish fantasy notion ignores the fact that it's pretty easy for people who actually believe in evil to figure out what's what. I know what I think is evil. Muslims know what they think is evil. Hindus know what they think is evil. Puritans knew the people they thought to be evil, etc etc. Obviously, there were sometimes mistakes made--in this case, I'm not talking about the "there's nothing wrong with that" mistakes but rather the "he seemed like such a nice man/I'd always assumed that he was like..." kinds of mistakes--but, by and large, I suspect that such knowledge is about as accurate as Detect Evil is in a world full of cursed items, misdirection, Undetectable Alignment, Nondetection, Mind Blank, etc spells. Historically, what societies have done is attempt to structure their systems so that evil is kept within certain acceptable limits that minimize its destructive influence on society; sometimes societies have gone a step further and attempted to ensure that they are structured such that evil people have proper motivation to act for the benefit of society. That, for instance, is precisely the philosophy behind the division of powers in the US government: the greed, ambition, and pride of various officeholders will lead them to strenuously oppose the encroachment of other branches upon the powers and privileges of their own. And, this supposedly will keep any one branch of government from gathering enough power to rule tyranically. Although (IMO) overly optimistic, Immanuel Kant's claim that, if one could structure the social contract properly, one could build a perfect society populated entirely by devils is a perfect example of this priority. The idea that any human society could or would outlaw evil is ludicrous. A society that could magically detect evil would do exactly what societies that can see the mundane effects of evil (and make the obvious inferences about its perpetrators) do: make laws to keep evil within acceptable limits and attempt to structure itself so that evil motivations led to the same just and ordered end as good motivations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Evil
Top