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Detect Magic and Doppelgangers
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<blockquote data-quote="FireLance" data-source="post: 3245956" data-attributes="member: 3424"><p>Actually, my gut reaction was that supernatural abilities should show up under <em>detect magic</em>, but after reading the text, I'm not so sure.</p><p></p><p><em>Detect magic</em> detects magical auras. Based on the description of the spell, only spells and magical items have magical auras. A supernatural ability may be magical, but I find nothing that suggests that it has a magical aura that would register with <em>detect magic</em>.</p><p></p><p>However, since the FAQ states that supernatural abilities can be detected as magic items, I'll go along with that.</p><p></p><p>An interesting implication of this ruling is that anywhere that a dragon with 21 or more Hit Dice has used its breath weapon will have a lingering aura for 1d6 days because it is the equivalent of an artifact-level magic item.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3245956, member: 3424"] Actually, my gut reaction was that supernatural abilities should show up under [I]detect magic[/I], but after reading the text, I'm not so sure. [I]Detect magic[/I] detects magical auras. Based on the description of the spell, only spells and magical items have magical auras. A supernatural ability may be magical, but I find nothing that suggests that it has a magical aura that would register with [I]detect magic[/I]. However, since the FAQ states that supernatural abilities can be detected as magic items, I'll go along with that. An interesting implication of this ruling is that anywhere that a dragon with 21 or more Hit Dice has used its breath weapon will have a lingering aura for 1d6 days because it is the equivalent of an artifact-level magic item. [/QUOTE]
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