Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Detect magic and Gargolye
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6625695" data-attributes="member: 97077"><p>By the rules, no, I do not believe you were wrong. But that's cold comfort to players whose game experience is negatively impacted by the DM's ruling.</p><p></p><p>My take on this, lacking any additional context, is that the player's objection has less to do with how <em>detect magic</em> works and more with the perception of this situation being a "gotcha." A gargoyle can be a "gotcha" type creature if the DM hasn't sufficiently telegraphed their presence in the build-up to the scene in which they are encountered. The players get the feeling of having been blindsided as a result, having not been offered an opportunity to make meaningful decisions to avoid their fate. </p><p></p><p>Telegraphing is just a fancy term for the DM establishing clues either before the scene in question or during it. So if you had said previously in the adventure that "the wizard's tower is known to be guarded by demons of rock and stone..." then when the players encounter the statues, they might think the statues are more than they seem. Alternatively (or in addition to this), you could describe how there are four statues in the chamber, but one of the statues appears to have been removed from its pedestal and stands in the center of the room in a different posture than the others. Or the statues have dark brown stains on their mouths and claws. <em>Something</em> that indicates to the players that it might be worth exploring. Even if they don't figure it out and are jumped by the gargoyles, then at least they can reflect back on the fact that they <em>did</em> get a clue, but failed to put two and two together. This reduces the chances that the players perceive the DM as hitting them with "gotchas."</p><p></p><p>Something else to consider: What if you had said that <em>detect magic</em> revealed an aura around the gargoyles? Would this have materially changed the outcome of the encounter? Would not the gargoyles still have attacked, only without a surprise round perhaps? You might have gotten more or less the same result but without a player objection. Is it also possible that this warlock has Eldritch Sight and spams <em>detect magic</em> like crazy and you're getting a little tired of it?</p></blockquote><p></p>
[QUOTE="iserith, post: 6625695, member: 97077"] By the rules, no, I do not believe you were wrong. But that's cold comfort to players whose game experience is negatively impacted by the DM's ruling. My take on this, lacking any additional context, is that the player's objection has less to do with how [I]detect magic[/I] works and more with the perception of this situation being a "gotcha." A gargoyle can be a "gotcha" type creature if the DM hasn't sufficiently telegraphed their presence in the build-up to the scene in which they are encountered. The players get the feeling of having been blindsided as a result, having not been offered an opportunity to make meaningful decisions to avoid their fate. Telegraphing is just a fancy term for the DM establishing clues either before the scene in question or during it. So if you had said previously in the adventure that "the wizard's tower is known to be guarded by demons of rock and stone..." then when the players encounter the statues, they might think the statues are more than they seem. Alternatively (or in addition to this), you could describe how there are four statues in the chamber, but one of the statues appears to have been removed from its pedestal and stands in the center of the room in a different posture than the others. Or the statues have dark brown stains on their mouths and claws. [I]Something[/I] that indicates to the players that it might be worth exploring. Even if they don't figure it out and are jumped by the gargoyles, then at least they can reflect back on the fact that they [I]did[/I] get a clue, but failed to put two and two together. This reduces the chances that the players perceive the DM as hitting them with "gotchas." Something else to consider: What if you had said that [I]detect magic[/I] revealed an aura around the gargoyles? Would this have materially changed the outcome of the encounter? Would not the gargoyles still have attacked, only without a surprise round perhaps? You might have gotten more or less the same result but without a player objection. Is it also possible that this warlock has Eldritch Sight and spams [I]detect magic[/I] like crazy and you're getting a little tired of it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Detect magic and Gargolye
Top