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Detect magic and Gargolye
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<blockquote data-quote="steeldragons" data-source="post: 6625885" data-attributes="member: 92511"><p>Asked and answered...I thought.</p><p></p><p></p><p></p><p>Me personally? I would be like "huh? So where's its source of negative energy coming from? Maybe it's powered some other way." I would ask questions of my DM -via the actions of my character in the game world, if I really cared so much- until I had some kind of suitable, or at least interesting, answer.</p><p></p><p>But then, I would never use Detect Magic to try to detect undead. I would expect my cleric or paladin to let me know if that was something to worry about...and if I were alone and there was an unmoving skeleton in the corner...I would watch it for a minute...see if it moved or not...and then, my character would assume it is not undead. Then my character would be frightened and/or surprised when it moved to attack me...and "should I have detected magic? Would it detect as magic?" would never cross my mind because I am just trying to stay alive at that point.</p><p></p><p></p><p></p><p>Well, as you said, everyone has their own tolerance. But a DM ruling that Detect Magic doesn't show a gargoyle (or an undead) is the DM's call to make. They get to decide where the "make-it-up nonsense" line is. If you perceive their reasons and rulings as "make-it-up nonsense" that's...well, just too bad, really. You can go along with it or, if that ruins the game/breaks disbelief for you, then you can bow out of that game.</p><p></p><p>I don't know what else to tell you. But individual players don't get to decide what is or is not "real/real enough/makes sense" in the game world. How magic and spells and, well, everything works is what a DM interpreting what's in the core books is for. They are the referee and arbiter. They decide.</p><p></p><p>For me, if the next time I was going into a room with gargoyles in it and my Detect Magic spamming [which would not be allowed in my games anyway] DID reveal them, then might raise an eyebrow and point it out. Or I would think "Oh SNAP!* Something's wrong/up here! Why are they detecting as magic...they didn't before." If the DM's response is "Oh right. Yeah. I forgot. Nevermind." Then we rewind a bit and carry on. If the DM's answer is "Yeah, that's weird, huh?" then the game, in fact, is afoot!</p><p></p><p>*<span style="font-size: 9px">Ok. I wouldn't actually think "Oh SNAP" as I do not speak or think in urban-slang other than for comedic effect. But you get the point.</span></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6625885, member: 92511"] Asked and answered...I thought. Me personally? I would be like "huh? So where's its source of negative energy coming from? Maybe it's powered some other way." I would ask questions of my DM -via the actions of my character in the game world, if I really cared so much- until I had some kind of suitable, or at least interesting, answer. But then, I would never use Detect Magic to try to detect undead. I would expect my cleric or paladin to let me know if that was something to worry about...and if I were alone and there was an unmoving skeleton in the corner...I would watch it for a minute...see if it moved or not...and then, my character would assume it is not undead. Then my character would be frightened and/or surprised when it moved to attack me...and "should I have detected magic? Would it detect as magic?" would never cross my mind because I am just trying to stay alive at that point. Well, as you said, everyone has their own tolerance. But a DM ruling that Detect Magic doesn't show a gargoyle (or an undead) is the DM's call to make. They get to decide where the "make-it-up nonsense" line is. If you perceive their reasons and rulings as "make-it-up nonsense" that's...well, just too bad, really. You can go along with it or, if that ruins the game/breaks disbelief for you, then you can bow out of that game. I don't know what else to tell you. But individual players don't get to decide what is or is not "real/real enough/makes sense" in the game world. How magic and spells and, well, everything works is what a DM interpreting what's in the core books is for. They are the referee and arbiter. They decide. For me, if the next time I was going into a room with gargoyles in it and my Detect Magic spamming [which would not be allowed in my games anyway] DID reveal them, then might raise an eyebrow and point it out. Or I would think "Oh SNAP!* Something's wrong/up here! Why are they detecting as magic...they didn't before." If the DM's response is "Oh right. Yeah. I forgot. Nevermind." Then we rewind a bit and carry on. If the DM's answer is "Yeah, that's weird, huh?" then the game, in fact, is afoot! *[SIZE=1]Ok. I wouldn't actually think "Oh SNAP" as I do not speak or think in urban-slang other than for comedic effect. But you get the point.[/SIZE] [/QUOTE]
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