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General Tabletop Discussion
*Dungeons & Dragons
Detect magic and Gargolye
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<blockquote data-quote="Beleriphon" data-source="post: 6626620" data-attributes="member: 27847"><p>Not so much in Champions, other than the resolution method used the ideas are largely the same. That said, its Champions and superheroes so its not like the Joker ever does anything that Batman can't figure on the first pass right? I suspect that more than aything there is a disconnect over expectations of what actions will be sucessful. On a search attempt that you don't want to succeed just go with the impossible roll, the player doesn't need to know that what they're asking for is impossible. Still, I'm often fond of "yes and..." answers. So, yes you find the macguffin but its going to explode in 1 minute and you need to evacuate the civilians before it does, or you fail but now the timer is much lower than if you had succeeded.</p><p></p><p>As for the original post, there's clearly a disconnect over what counts as magical for <em>Detect Magic</em>. So it doesn't work and now I know that gargoyles aren't magical, at least in so far as <em>Detect Magic</em> is concerned. That being said if I expected it to work as a player, and it doesn't without any warning then I'd be a bit grumpy on blowing a spell slot on something the character should probably know. As a DM I'd probably ask them what they're trying to find, and let them know that Detect Magic wont find what they're looking for if they specifically call out gargoyles or similar creatures. If they call out magic statues, well that's on them gargoyles aren't magical statues..</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 6626620, member: 27847"] Not so much in Champions, other than the resolution method used the ideas are largely the same. That said, its Champions and superheroes so its not like the Joker ever does anything that Batman can't figure on the first pass right? I suspect that more than aything there is a disconnect over expectations of what actions will be sucessful. On a search attempt that you don't want to succeed just go with the impossible roll, the player doesn't need to know that what they're asking for is impossible. Still, I'm often fond of "yes and..." answers. So, yes you find the macguffin but its going to explode in 1 minute and you need to evacuate the civilians before it does, or you fail but now the timer is much lower than if you had succeeded. As for the original post, there's clearly a disconnect over what counts as magical for [I]Detect Magic[/I]. So it doesn't work and now I know that gargoyles aren't magical, at least in so far as [I]Detect Magic[/I] is concerned. That being said if I expected it to work as a player, and it doesn't without any warning then I'd be a bit grumpy on blowing a spell slot on something the character should probably know. As a DM I'd probably ask them what they're trying to find, and let them know that Detect Magic wont find what they're looking for if they specifically call out gargoyles or similar creatures. If they call out magic statues, well that's on them gargoyles aren't magical statues.. [/QUOTE]
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Detect magic and Gargolye
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