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<blockquote data-quote="iserith" data-source="post: 6626795" data-attributes="member: 97077"><p>I don't really care about "metagaming." What I want is a game that isn't an exercise in standard operating procedure or the purposes of failure mitigation with the odd Monty Python joke thrown in for good measure. I've been in plenty of games like this and it's not for me. This is why I present telegraphed challenges that afford an opportunity for the players to make decisions that can have a significant impact on the difficulty. "Gotchas" are fake challenges that rely upon lack of awareness or ignorance (real or self-imposed due to "no metagaming" policies). I find these to be anathema to a satisfying game experience.</p><p></p><p>And to be clear, telegraphing tips one's hand. It does not give it away completely. It provides an opportunity to find the answer and isn't the answer in and of itself. If a player picks up on it and makes decisions in the face of it that makes the upcoming challenge easier, great! If a player doesn't pick up on it or does but makes the wrong decisions, then they screwed up. In the aftermath, however, they'll know they had a fair chance at changing their fate and that they weren't blindsided with a "gotcha."</p></blockquote><p></p>
[QUOTE="iserith, post: 6626795, member: 97077"] I don't really care about "metagaming." What I want is a game that isn't an exercise in standard operating procedure or the purposes of failure mitigation with the odd Monty Python joke thrown in for good measure. I've been in plenty of games like this and it's not for me. This is why I present telegraphed challenges that afford an opportunity for the players to make decisions that can have a significant impact on the difficulty. "Gotchas" are fake challenges that rely upon lack of awareness or ignorance (real or self-imposed due to "no metagaming" policies). I find these to be anathema to a satisfying game experience. And to be clear, telegraphing tips one's hand. It does not give it away completely. It provides an opportunity to find the answer and isn't the answer in and of itself. If a player picks up on it and makes decisions in the face of it that makes the upcoming challenge easier, great! If a player doesn't pick up on it or does but makes the wrong decisions, then they screwed up. In the aftermath, however, they'll know they had a fair chance at changing their fate and that they weren't blindsided with a "gotcha." [/QUOTE]
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