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General Tabletop Discussion
*Dungeons & Dragons
Detect magic and Gargolye
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<blockquote data-quote="iserith" data-source="post: 6626804" data-attributes="member: 97077"><p>There is no challenge to be had in comparing Stealth and passive Perception and telling the players how much damage they take. That is randomness, not challenge because the players have almost no control over the outcome except how well they pumped passive Perception.</p><p></p><p>And the players may not be aware of it at the end of the day, despite the telegraphing. They may still get jumped by those gargoyles or piercers. That the DM telegraphed the threat, however, means that the chances of it being perceived as a "gotcha" is greatly reduced. (It depends on how artfully the DM telegraphed, really.)</p><p></p><p>It's a mistake to think that players always pick up on the clues, make the right decisions, and remove the challenge. At worst, they reduce the difficulty... but that's okay! It's a reward for smart play.</p></blockquote><p></p>
[QUOTE="iserith, post: 6626804, member: 97077"] There is no challenge to be had in comparing Stealth and passive Perception and telling the players how much damage they take. That is randomness, not challenge because the players have almost no control over the outcome except how well they pumped passive Perception. And the players may not be aware of it at the end of the day, despite the telegraphing. They may still get jumped by those gargoyles or piercers. That the DM telegraphed the threat, however, means that the chances of it being perceived as a "gotcha" is greatly reduced. (It depends on how artfully the DM telegraphed, really.) It's a mistake to think that players always pick up on the clues, make the right decisions, and remove the challenge. At worst, they reduce the difficulty... but that's okay! It's a reward for smart play. [/QUOTE]
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Detect magic and Gargolye
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