Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Detect magic and Gargolye
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6627094" data-attributes="member: 2011"><p>My players do not always pick up on my clues either.</p><p></p><p>But, there is no way I am going to telegraph an ambush predator.</p><p></p><p>Other predators? Sloppy ones that leave carcasses on the ground? Sure. The carcasses on the ground are the additional clue that there might be some type of monster in the vicinity.</p><p></p><p></p><p>But I disagree with your assessment that it is pure randomness when clues are not telegraphed. My players fan out when they enter a room. My players keep a lookout. My players have the best trap finders head towards interesting objects. This is not randomness, even though there might be an ambush predator in the room. This is purposeful decision making on the part of the players based on the information that they have received so far. They see a statue? That's an interesting object because most rooms do not have statues. They might go check it out, but they won't just all surround it and potentially get surprised with an area effect. They'll make (usually) intelligent decisions based on known information at the time.</p><p></p><p></p><p>In fact, I don't even give stealth vs. perception in the case of a gargoyle. The PCs can see the statue and I will describe things like wings, claws, fangs, etc. There is not necessarily an immediate perception to notice that something is not quite right. There might be a perception to notice that the statue has amazing detail (as per false appearance), but to determine that, they typically have to look a bit more closely at the statue and/or examine it in detail, and not just see it from across the room. No freebies. If they want more information, they have to interact with the gaming world, and not just roll dice or have the DM telegraph info.</p><p></p><p></p><p>The PCs in my group also get to use group stealth checks. So although the monsters sometimes ambush them, they sometimes ambush the monsters as well. Monsters in my world don't get info telegraphed from the DM either. Some times, the PCs get in a fight and the monsters (especially those with weapons, armor, and shields) are not ready for them. Oh well. Monsters can be sleeping, eating, playing, whatever based on monster, and not just waiting for the PCs to open the door so that they can fight right away.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6627094, member: 2011"] My players do not always pick up on my clues either. But, there is no way I am going to telegraph an ambush predator. Other predators? Sloppy ones that leave carcasses on the ground? Sure. The carcasses on the ground are the additional clue that there might be some type of monster in the vicinity. But I disagree with your assessment that it is pure randomness when clues are not telegraphed. My players fan out when they enter a room. My players keep a lookout. My players have the best trap finders head towards interesting objects. This is not randomness, even though there might be an ambush predator in the room. This is purposeful decision making on the part of the players based on the information that they have received so far. They see a statue? That's an interesting object because most rooms do not have statues. They might go check it out, but they won't just all surround it and potentially get surprised with an area effect. They'll make (usually) intelligent decisions based on known information at the time. In fact, I don't even give stealth vs. perception in the case of a gargoyle. The PCs can see the statue and I will describe things like wings, claws, fangs, etc. There is not necessarily an immediate perception to notice that something is not quite right. There might be a perception to notice that the statue has amazing detail (as per false appearance), but to determine that, they typically have to look a bit more closely at the statue and/or examine it in detail, and not just see it from across the room. No freebies. If they want more information, they have to interact with the gaming world, and not just roll dice or have the DM telegraph info. The PCs in my group also get to use group stealth checks. So although the monsters sometimes ambush them, they sometimes ambush the monsters as well. Monsters in my world don't get info telegraphed from the DM either. Some times, the PCs get in a fight and the monsters (especially those with weapons, armor, and shields) are not ready for them. Oh well. Monsters can be sleeping, eating, playing, whatever based on monster, and not just waiting for the PCs to open the door so that they can fight right away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Detect magic and Gargolye
Top