Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Detect Magic detects what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whimsical" data-source="post: 2128330" data-attributes="member: 3976"><p>I have posted <a href="http://forums.rpghost.com/showpost.php?p=57859&postcount=6" target="_blank">tactics against invisible opponents</a> in the past, but it was mainly for DMs.</p><p></p><p>I'll select some ideas for you from that extensive posting.</p><p></p><p>Rules to keep in mind: The <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/skills/LISTEN.html" target="_blank">Listen</a> check for people talking (casting a spell) or a melee attack is DC 0 plus distance ("distance" = +1 per 10 feet). If the invisible creature moves, the DC to hear him is set by his crappy <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/skills/MOVE_SILENTLY.html" target="_blank">Move Silently</a> skill + distance. -4 if he is moving more than half his speed. If you make your Listen check, you know there's an invisible attacker around and you can prepare yourself (see below). If you make it by 10, you know the direction where he is and you can toss area effect attacks that direction, or at least move closer. If you make your listen check by 20, you can pinpoint his location and attack him directly, but he still gets full <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/combat/CONCEALMENT.html" target="_blank">concealment</a> is is specified in the DMG 3.5, pg. 32 under <em>Degreess of Success</em>. Keep these rules in mind if you find yourself blinded or fighting in darkness. The <em><a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/INVISIBILITY.html" target="_blank">Invisibility</a></em> section on pg. 295 describes how to use <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/skills/SPOT.html" target="_blank">Spot</a> in this manner also.</p><p></p><p>Maybe you has an animal, either a normal trained animal or a familiar, animal companion, or special mount with <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/Scent.html" target="_blank">Scent</a> that he can use to reveal the location of an invisible attacker. A bat or pseudodragon familiar with <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/Blindsense.html" target="_blank">Blindsense</a> would be best, but mounts such as horses, ponies, riding dogs, and mules; and familiars like cats, rats, snakes, weasels, ferrets, and mice have Scent. Imps can See in Darkness. Owls have +14 on their Listen checks and +14 Spot checks in areas of shadowy illumination. Hawks have +14 to Spot. If you can talk to your intelligent animal friend, he can direct you to where the enemy is. Else give the "Attack!" command and watch where they go.</p><p></p><p>You can also summon creatures that can locate invisible attackers and then attack them. <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/Summon_Swarm.html" target="_blank">Summon Swarm</a> is great for this, especially if you summon bats. But summoning a dog or a pack of dogs works also. Scorpions and spiders have <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/Tremorsense.html" target="_blank">Tremorsense</a> nowadays. Certain celestials and fiends can cast <a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/See_Invisibility.html" target="_blank">See Invisiblility</a>. Porpoises and Sharks are great against underwater invisible enemies.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 2128330, member: 3976"] I have posted [url=http://forums.rpghost.com/showpost.php?p=57859&postcount=6]tactics against invisible opponents[/url] in the past, but it was mainly for DMs. I'll select some ideas for you from that extensive posting. Rules to keep in mind: The [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/skills/LISTEN.html]Listen[/url] check for people talking (casting a spell) or a melee attack is DC 0 plus distance ("distance" = +1 per 10 feet). If the invisible creature moves, the DC to hear him is set by his crappy [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/skills/MOVE_SILENTLY.html]Move Silently[/url] skill + distance. -4 if he is moving more than half his speed. If you make your Listen check, you know there's an invisible attacker around and you can prepare yourself (see below). If you make it by 10, you know the direction where he is and you can toss area effect attacks that direction, or at least move closer. If you make your listen check by 20, you can pinpoint his location and attack him directly, but he still gets full [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/combat/CONCEALMENT.html]concealment[/url] is is specified in the DMG 3.5, pg. 32 under [I]Degreess of Success[/I]. Keep these rules in mind if you find yourself blinded or fighting in darkness. The [I][url=http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/INVISIBILITY.html]Invisibility[/url][/I] section on pg. 295 describes how to use [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/skills/SPOT.html]Spot[/url] in this manner also. Maybe you has an animal, either a normal trained animal or a familiar, animal companion, or special mount with [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/Scent.html]Scent[/url] that he can use to reveal the location of an invisible attacker. A bat or pseudodragon familiar with [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/Blindsense.html]Blindsense[/url] would be best, but mounts such as horses, ponies, riding dogs, and mules; and familiars like cats, rats, snakes, weasels, ferrets, and mice have Scent. Imps can See in Darkness. Owls have +14 on their Listen checks and +14 Spot checks in areas of shadowy illumination. Hawks have +14 to Spot. If you can talk to your intelligent animal friend, he can direct you to where the enemy is. Else give the "Attack!" command and watch where they go. You can also summon creatures that can locate invisible attackers and then attack them. [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/Summon_Swarm.html]Summon Swarm[/url] is great for this, especially if you summon bats. But summoning a dog or a pack of dogs works also. Scorpions and spiders have [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/ctypes/Tremorsense.html]Tremorsense[/url] nowadays. Certain celestials and fiends can cast [url=http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/See_Invisibility.html]See Invisiblility[/url]. Porpoises and Sharks are great against underwater invisible enemies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Detect Magic detects what?
Top