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Detect Magic is Dead
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<blockquote data-quote="SuperGnome" data-source="post: 4225022" data-attributes="member: 17297"><p>Identify doesn't spill the beans on items, just reveals the main aspect of that item.</p><p></p><p>As for Wizards not caring about swords, they care about magic, and depending on the character/NPC, varying forms of that magic. In some cases, the history of the item and lal lore involved. Sometimes a +1 sword isn't just a +1 sword. Also, fighters aren't the ones making the magic swords... After all that, other wizards prefer swords to staffs... It's all about the color.</p><p></p><p>I honestly don't see anything being wrong with having to ID stuff, or using trial and error. Someone mentioned the time it take to RP play by play what someone tries with it, and in that sense, the new rules make sense. I'm all for streamlining the game to some extent, but at what point is it a different game? At what point is it just an automated process and not something you're engaged in? This is just an instance where I feel a rules change wasn't needed, and detracts from the color and tone of what I consider D&D. That, and it doesn't make sense in some cases.</p><p></p><p>I'm kind of an odd duck I suppose, and that D&D isn't about combat for me. I enjoy combat/challenges and look forward to them, but that's maybe half the game. I enjoy my characters having to deal with some parts of existing in a world other than the crunch-related bits. I'm not saying I want to worry about whether my character shaves\eats a balanced diet\has a rash (unless I was playing with mummies... then I want to know about rashes and the like)... but you can't take all that out of the game. I think magic items are important enough to be handled with more care.</p><p></p><p></p><p>*wrote that 3 times and that's the shortest of them. It's an affliction! Not trying to defend my position either, just explain it. Cheers!</p></blockquote><p></p>
[QUOTE="SuperGnome, post: 4225022, member: 17297"] Identify doesn't spill the beans on items, just reveals the main aspect of that item. As for Wizards not caring about swords, they care about magic, and depending on the character/NPC, varying forms of that magic. In some cases, the history of the item and lal lore involved. Sometimes a +1 sword isn't just a +1 sword. Also, fighters aren't the ones making the magic swords... After all that, other wizards prefer swords to staffs... It's all about the color. I honestly don't see anything being wrong with having to ID stuff, or using trial and error. Someone mentioned the time it take to RP play by play what someone tries with it, and in that sense, the new rules make sense. I'm all for streamlining the game to some extent, but at what point is it a different game? At what point is it just an automated process and not something you're engaged in? This is just an instance where I feel a rules change wasn't needed, and detracts from the color and tone of what I consider D&D. That, and it doesn't make sense in some cases. I'm kind of an odd duck I suppose, and that D&D isn't about combat for me. I enjoy combat/challenges and look forward to them, but that's maybe half the game. I enjoy my characters having to deal with some parts of existing in a world other than the crunch-related bits. I'm not saying I want to worry about whether my character shaves\eats a balanced diet\has a rash (unless I was playing with mummies... then I want to know about rashes and the like)... but you can't take all that out of the game. I think magic items are important enough to be handled with more care. *wrote that 3 times and that's the shortest of them. It's an affliction! Not trying to defend my position either, just explain it. Cheers! [/QUOTE]
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