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Detect Magic is Dead
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<blockquote data-quote="JohnSnow" data-source="post: 4225050" data-attributes="member: 32164"><p>I actually don't see any reason why the Fourth Edition scene wouldn't play out <em>just like that</em>. Essentially, we're saying that given the PCs varied talents, they can suss out one magic ability of each object in a 5 minute timeframe.</p><p></p><p>They might be checking a sword's edge, perusing its runes, using basic historical or arcane knowledge, remembering what the arms of Golrag the Conqueror were, or they might just be trying all kinds of silly things with it.</p><p></p><p>My last DM had a habit of making all healing potions a vivid green hue. Same with other potions. For people who think the trial and error stuff is amusing, that could easily be handled as a cut scene. The player gives a quick (although not <em>necessarily exhaustive</em>) list of things he's going to try to find out what something does, and the DM gets to go crazy describing a Looney Tunes montage - and then tell the player what the item does, possibly with a scene involving a silly pratfall to trigger an event that wasn't in the player's list.</p><p></p><p>Now everyone's happy. Elapsed time - Five minutes, a short rest. Ta-da!</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4225050, member: 32164"] I actually don't see any reason why the Fourth Edition scene wouldn't play out [i]just like that[/i]. Essentially, we're saying that given the PCs varied talents, they can suss out one magic ability of each object in a 5 minute timeframe. They might be checking a sword's edge, perusing its runes, using basic historical or arcane knowledge, remembering what the arms of Golrag the Conqueror were, or they might just be trying all kinds of silly things with it. My last DM had a habit of making all healing potions a vivid green hue. Same with other potions. For people who think the trial and error stuff is amusing, that could easily be handled as a cut scene. The player gives a quick (although not [i]necessarily exhaustive[/i]) list of things he's going to try to find out what something does, and the DM gets to go crazy describing a Looney Tunes montage - and then tell the player what the item does, possibly with a scene involving a silly pratfall to trigger an event that wasn't in the player's list. Now everyone's happy. Elapsed time - Five minutes, a short rest. Ta-da! ;) [/QUOTE]
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