Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Magic is Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Blake" data-source="post: 4225699" data-attributes="member: 57267"><p>You might have that backward.</p><p></p><p>In a very low magic world, say, one where only a dozen magic items have ever existed, people will have heard of most of them. If they should stumble upon them in their travels, they would instantly recognize them. Just like you might recognize the Eiffel Tower if you happened to travel to Paris and see it.</p><p></p><p>In a world that is still low-magic, but one where every famous super hero probably has one or two items, many of those would still be legendary and easy to recognize by anyone steeped in the lore (though some items might be fairly obsure).</p><p></p><p>In a world where magic is much more common, where every two-bit hero has a dozen magic items and every superhero has a treasury full of magic itesm, there are potentially millions of magic items in the world. Nobody can know of all of them. There could be literally a million +1 swords, and most of them look very much like each other, or like other ordinary swords, or maybe even look like +2 swords. No way anyone would be able to tell those swords apart easily.</p><p></p><p>Of course, in that world, people would strive to find ways to identify the magical properties of items. Every street merchant would have a magical spyglass he could use to scan an item and determine its properties, and adventurers would be hauling such items into dungeons with them to identify stuff on the spot.</p><p></p><p>D&D generally falls somewhere between those low-magic settings and that common-magic example. Still too many items for even the most astute sage to recognize all of them, but certainly the flashy items, or legendary items, or even trademark items (the Red Cloaks of the Scarlet Brotherhood), might be easily recognized by the well-educated.</p><p></p><p>For the rest of the stuff, clever adventurers have general knowledge about many types of enchantments on items, and have simple means to divine typical powers, such as the jumping/running/climbing/water walking tricks to figure out a pair of boots.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4225699, member: 57267"] You might have that backward. In a very low magic world, say, one where only a dozen magic items have ever existed, people will have heard of most of them. If they should stumble upon them in their travels, they would instantly recognize them. Just like you might recognize the Eiffel Tower if you happened to travel to Paris and see it. In a world that is still low-magic, but one where every famous super hero probably has one or two items, many of those would still be legendary and easy to recognize by anyone steeped in the lore (though some items might be fairly obsure). In a world where magic is much more common, where every two-bit hero has a dozen magic items and every superhero has a treasury full of magic itesm, there are potentially millions of magic items in the world. Nobody can know of all of them. There could be literally a million +1 swords, and most of them look very much like each other, or like other ordinary swords, or maybe even look like +2 swords. No way anyone would be able to tell those swords apart easily. Of course, in that world, people would strive to find ways to identify the magical properties of items. Every street merchant would have a magical spyglass he could use to scan an item and determine its properties, and adventurers would be hauling such items into dungeons with them to identify stuff on the spot. D&D generally falls somewhere between those low-magic settings and that common-magic example. Still too many items for even the most astute sage to recognize all of them, but certainly the flashy items, or legendary items, or even trademark items (the Red Cloaks of the Scarlet Brotherhood), might be easily recognized by the well-educated. For the rest of the stuff, clever adventurers have general knowledge about many types of enchantments on items, and have simple means to divine typical powers, such as the jumping/running/climbing/water walking tricks to figure out a pair of boots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Magic is Dead
Top