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<blockquote data-quote="JVisgaitis" data-source="post: 4226396" data-attributes="member: 4177"><p>As it pertains to this, my definition is somewhat complicated. For me, 4e is going into two different directions. First, is the simplification with rules and making the system easier to play and understand. That's a good thing. I'm really happy with almost all of the mechanical changes.</p><p></p><p>The other direction is with the fluff which is also getting the much simpler treatment. If you look at the PDF on orcs, it basically tells you they are bloodthirsty marauders that worship Gruumsh and love combat. That, I don't like.</p><p></p><p>The philosophy of 4e is to have a game that plays faster and easier, but in pursuit of that goal their ripping the the heart out of the game to get there (i.e. all of the fluff that makes D&D so special). Sometimes, we have a marriage where fluff and rules meet like the article on magic items. Now I like items that are more than just plusses, I just don't like how all of the mystery and lore and "magic" is taken out of the game and anyone with 5 minutes can figure out any magic item.</p><p></p><p>Yeah, all of that is easy to put back in, but that's not the point. When I was little, I used to stare at the books for hours and read about all of the monsters, races, and everything else. Now I haven't seen the core books, but I have a feeling that if I was that same little kid, I wouldn't be so taken with the 4e books as they are just going to be brief descriptions and a lot of statistics.</p><p></p><p>I'm starting to see why some people think that 4e is more like a miniature game because a lot of the substance behind it is gone. Even with these flaws, for my purposes 4e will be great for me. Those things I don't like I can easily fix. The rules that I've seen are tight and easy to understand and the products that we release for 4e under Violet Dawn will have all of the flavor and story that I crave.</p><p></p><p>But a part of me worries about 4e and how it will affect its new audience and I wonder if Wizards will be looking back at this edition with disfavor and asking themselves what they wrought 5 years from now.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 4226396, member: 4177"] As it pertains to this, my definition is somewhat complicated. For me, 4e is going into two different directions. First, is the simplification with rules and making the system easier to play and understand. That's a good thing. I'm really happy with almost all of the mechanical changes. The other direction is with the fluff which is also getting the much simpler treatment. If you look at the PDF on orcs, it basically tells you they are bloodthirsty marauders that worship Gruumsh and love combat. That, I don't like. The philosophy of 4e is to have a game that plays faster and easier, but in pursuit of that goal their ripping the the heart out of the game to get there (i.e. all of the fluff that makes D&D so special). Sometimes, we have a marriage where fluff and rules meet like the article on magic items. Now I like items that are more than just plusses, I just don't like how all of the mystery and lore and "magic" is taken out of the game and anyone with 5 minutes can figure out any magic item. Yeah, all of that is easy to put back in, but that's not the point. When I was little, I used to stare at the books for hours and read about all of the monsters, races, and everything else. Now I haven't seen the core books, but I have a feeling that if I was that same little kid, I wouldn't be so taken with the 4e books as they are just going to be brief descriptions and a lot of statistics. I'm starting to see why some people think that 4e is more like a miniature game because a lot of the substance behind it is gone. Even with these flaws, for my purposes 4e will be great for me. Those things I don't like I can easily fix. The rules that I've seen are tight and easy to understand and the products that we release for 4e under Violet Dawn will have all of the flavor and story that I crave. But a part of me worries about 4e and how it will affect its new audience and I wonder if Wizards will be looking back at this edition with disfavor and asking themselves what they wrought 5 years from now. [/QUOTE]
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