Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prospero63" data-source="post: 3967066" data-attributes="member: 16014"><p>No, not in my opinion. The rules are pretty clear about what detect magic does/does not detect. If the DM decides to do as Maleketh suggests, he has opted to house rule it (and DM's can do that, but the RAW are pretty clear). </p><p></p><p>Round 1 - He detects the presence of magical aura/auras in your direction</p><p>Round 2 - He detects the number of magical auras in your direction. He also detects the power of the most potent aura. </p><p>Round 3 - He detects the strength and specific location of each aura. </p><p></p><p>In my game, I have always indicated the aura's as a faint glowing surrounding the item/object/person. If there are multiple auras, they are differentiated by color/flavor text. The more powerful, the more "glowing" the aura is. </p><p></p><p>So, specific to your scenario, it would proceed as follows:</p><p></p><p>Round 1 - The presence of magical auras in your direction is detected</p><p>Round 2 - He detects 2 magical auras, one of which detects as faint magic (both are actually faint, but he has no way of knowing this at this point). </p><p>Round 3 - A faint aura is detected on/about your head (it would actually detect specifically to the hat, in whatever form it currently is). If spellcraft is made, it is shown to be from the illusion school. This is from the hat. A faint aura is also detected over your entire body, indicating a spell effect is on you. This is the disguise self function of the hat. It would detect, if spellcraft is made, as illusion as well. </p><p></p><p>So two distinct auras, both faint and assuming that spellcraft is made, both from the illusion school. </p><p></p><p>Make sense?</p><p></p><p>Sources: </p><p><a href="http://www.d20srd.org/srd/spells/detectMagic.htm" target="_blank">http://www.d20srd.org/srd/spells/detectMagic.htm</a></p><p><a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#hatofDisguise" target="_blank">http://www.d20srd.org/srd/magicItems/wondrousItems.htm#hatofDisguise</a></p><p><a href="http://www.d20srd.org/srd/spells/disguiseSelf.htm" target="_blank">http://www.d20srd.org/srd/spells/disguiseSelf.htm</a></p></blockquote><p></p>
[QUOTE="prospero63, post: 3967066, member: 16014"] No, not in my opinion. The rules are pretty clear about what detect magic does/does not detect. If the DM decides to do as Maleketh suggests, he has opted to house rule it (and DM's can do that, but the RAW are pretty clear). Round 1 - He detects the presence of magical aura/auras in your direction Round 2 - He detects the number of magical auras in your direction. He also detects the power of the most potent aura. Round 3 - He detects the strength and specific location of each aura. In my game, I have always indicated the aura's as a faint glowing surrounding the item/object/person. If there are multiple auras, they are differentiated by color/flavor text. The more powerful, the more "glowing" the aura is. So, specific to your scenario, it would proceed as follows: Round 1 - The presence of magical auras in your direction is detected Round 2 - He detects 2 magical auras, one of which detects as faint magic (both are actually faint, but he has no way of knowing this at this point). Round 3 - A faint aura is detected on/about your head (it would actually detect specifically to the hat, in whatever form it currently is). If spellcraft is made, it is shown to be from the illusion school. This is from the hat. A faint aura is also detected over your entire body, indicating a spell effect is on you. This is the disguise self function of the hat. It would detect, if spellcraft is made, as illusion as well. So two distinct auras, both faint and assuming that spellcraft is made, both from the illusion school. Make sense? Sources: [url]http://www.d20srd.org/srd/spells/detectMagic.htm[/url] [url]http://www.d20srd.org/srd/magicItems/wondrousItems.htm#hatofDisguise[/url] [url]http://www.d20srd.org/srd/spells/disguiseSelf.htm[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detect Magic
Top