Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Detect Thoughts as an interrogation tool
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8221124" data-attributes="member: 20323"><p>That really doesn't give me much to go on. I presume you're looking for a more general answer about how we use <em>detect thoughts </em>in our own games, rather than advice specific to your scenario?</p><p></p><p>Here's an example from my old game:</p><p></p><p>Bard PC used <em>detect thoughts </em>to gauge what a guard leading him to a secret meeting with the queen was thinking about, suspecting this particular guard after a sour interaction between guard and other PCs.</p><p></p><p>This guard was torn about recent shake up among the royal guard, as several of his brethren were mustering behind the banner of a new commander loyal to the queen's evil son who sought the throne even as his father lay dying. On one hand, guard had sworn to follow his commander and viewed the dowager queen as an unsuitable ruler (cause prejudice / realpolitik paradigm), but on the other hand he genuinely despised the evil prince-who-would-be-king.</p><p></p><p>Secretly, the guard was leading the bard PC into a trap. The evil prince learned about the secret meetings the PC was having with his mother and sent a false message to lure the PC into the trap.</p><p></p><p>Bard PC guided conversation towards the guard's opinion on politics for the throne, trying to suss out whether the guard was friend or foe.</p><p></p><p>I narrated something like this for his surface thoughts: <em>"A soft indecisive queen or a treacherous murderous heir? I'd rather not choose at all. Asking me like I have a choice at all. Mine is to serve and I'm sworn to serve Commander Valense. Perhaps this sycophant deserves the blow back from the high council that is coming his way."</em></p><p></p><p>Even with the leading question, it wasn't enough to give an obvious answer about which side this NPC guard supported, nor was it obvious that there was a threat. However, at the time if the player had read into just a little more, been just a little more alert, he might have picked up on some (very subtle) clues I was dropping:</p><ul> <li data-xf-list-type="ul">At that time, the players strongly suspected Prince Ardein had murdered a couple people, but that wasn't common knowledge. In fact, the "murderous" part of his surface thoughts had to do with the trap he was leading the bard PC into.</li> <li data-xf-list-type="ul">The players previously knew that Commander Valense had sent his wife to stay at Prince Ardein's summer estate, and they saw him visit the prince's box during the Tourney of Flowers, so I wasn't exactly hiding that Valense had become loyal to Prince Ardein.</li> <li data-xf-list-type="ul">The "blow back" from the High Council could refer to a previous game session where the High Council denied a motion to censure (initiated by PCs and their allies) Prince Ardein, however that was kind of above this guard's pay grade. This hinted that he'd been led to believe that the trap for the bard PC came from the High Council.</li> </ul><p>Anyhow, the player didn't catch the subtle cues gained from surface <em>detect thoughts,</em> and didn't want to probe deeper. He got ambushed, used a reaction invisibility power and fled for his life. After the fact, he started connecting the dots and groaned.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8221124, member: 20323"] That really doesn't give me much to go on. I presume you're looking for a more general answer about how we use [I]detect thoughts [/I]in our own games, rather than advice specific to your scenario? Here's an example from my old game: Bard PC used [I]detect thoughts [/I]to gauge what a guard leading him to a secret meeting with the queen was thinking about, suspecting this particular guard after a sour interaction between guard and other PCs. This guard was torn about recent shake up among the royal guard, as several of his brethren were mustering behind the banner of a new commander loyal to the queen's evil son who sought the throne even as his father lay dying. On one hand, guard had sworn to follow his commander and viewed the dowager queen as an unsuitable ruler (cause prejudice / realpolitik paradigm), but on the other hand he genuinely despised the evil prince-who-would-be-king. Secretly, the guard was leading the bard PC into a trap. The evil prince learned about the secret meetings the PC was having with his mother and sent a false message to lure the PC into the trap. Bard PC guided conversation towards the guard's opinion on politics for the throne, trying to suss out whether the guard was friend or foe. I narrated something like this for his surface thoughts: [I]"A soft indecisive queen or a treacherous murderous heir? I'd rather not choose at all. Asking me like I have a choice at all. Mine is to serve and I'm sworn to serve Commander Valense. Perhaps this sycophant deserves the blow back from the high council that is coming his way."[/I] Even with the leading question, it wasn't enough to give an obvious answer about which side this NPC guard supported, nor was it obvious that there was a threat. However, at the time if the player had read into just a little more, been just a little more alert, he might have picked up on some (very subtle) clues I was dropping: [LIST] [*]At that time, the players strongly suspected Prince Ardein had murdered a couple people, but that wasn't common knowledge. In fact, the "murderous" part of his surface thoughts had to do with the trap he was leading the bard PC into. [*]The players previously knew that Commander Valense had sent his wife to stay at Prince Ardein's summer estate, and they saw him visit the prince's box during the Tourney of Flowers, so I wasn't exactly hiding that Valense had become loyal to Prince Ardein. [*]The "blow back" from the High Council could refer to a previous game session where the High Council denied a motion to censure (initiated by PCs and their allies) Prince Ardein, however that was kind of above this guard's pay grade. This hinted that he'd been led to believe that the trap for the bard PC came from the High Council. [/LIST] Anyhow, the player didn't catch the subtle cues gained from surface [I]detect thoughts,[/I] and didn't want to probe deeper. He got ambushed, used a reaction invisibility power and fled for his life. After the fact, he started connecting the dots and groaned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Detect Thoughts as an interrogation tool
Top